Mr. Lerwick, Mr. Taylor Lerwick I should say I hope this letter finds you well. I know that the past few months of your life haven't been the most endearing of experiences but I have something that might encourage you. My manor I recently purchased is a tired withered old place that I have grown disinterested in. Its creaking halls and lavish scenery don't invigorate me like they once did. If you could take care of it for the weekend I would be happy to cover all your outstanding debts and remember, before you decide so quickly do you really have a choice?

This mod if you do end up playing it will be a very strange experience to what your use to. Most mods I have noticed are predominantly scare or action based to a large degree with a minor emphasis on story. In Dark is not like that at all. I originally started this mod to make and amnesia custom story that was completely story driven. The scares, the levels the environments are all driven by a story line that covers about 170 years of an estates history. The thing I hope when (and if) you play this custom story when it releases is that you will feel like your playing a game that is totally conflicting. One moment you might be walking through a beautiful section of the manor at a peaceful pace and the next you are running for your life from a foe that is as perplexing as terrifying. In short In Dark is going to be a very different experience from your typical amnesia mod.

Now With that said here's a quick snippet of what you can expect in more literal terms of a random quick exposition section:

22 Levels (Each one different from the last.)

Sense of connection (No I am not kidding as per example all the first five main levels are made to seem to connect to each other to such a degree that you can see parts of other levels in different levels.)

Few jump scares (Ok there is one and that is only if you approach the situation in the most generic way.)

Stealth driven (most enemy encounters you will see the monster coming and will have to sneak by him, this may seem bad but trust me when your nearly past a monster and he hears you and turns around that is unbelievably terrifying.)

Story driven (The mod I am making will be dominated as said before by story, your involvement in this mess and other questions raised are answered throughout the story line to a much deeper extent than hopefully expected and this is mainly why the mod is 22 levels. I played around with a method to have your actions effect dialog but don't hold me to that.)

advanced scripting (the script in this mod will be pretty extensive and hopefully impressive with a machine that runs 6 separate pistons while being a code device to wind when your outside but not inside.)

exploration (I added a lot of scripts that are not on the main trail as well as voice acted exposition, so it is worth taking a look around. Also there is a lot of story that is explained in areas you don't have to go to. You will never misunderstand the story but if you want more depth look around a bit.)

voice acting (have two voice actors who are quiet talented, you will hear one in the trailer and the other in game.)

OST (there will be a original sound track to this game to adequately emphasize the feel of the area you are in.)

secrets (If you are the person that likes having a bunch of secrets in their mod then especially the last half of this mod will be a treat for you. There is a specific object which you can obtain which allows you to unlock all standard doors, in all future levels. It leads to some mild hilarity and of course it is not game breaking.)

and that should be all, random quick exposition section out!

Final note: this mod will require the Justine patch, but if it is a big issue and enough people say something about it I can do a redesign of In Dark without it.

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0 comments by hereandnowlive on Mar 1st, 2014

In Dark from what input I am getting was a success, but definitely a flawed one. Some people had issues with some mapping bugs and other minor things but the point in which I set out in the first place to do was realized. The mod was praised for its story and as you will see in the description that was my personal goal all along. It may not have been perfect but the story was one heck of a ride is definitely the feedback I like to hear. Regardless I am sad to announce that I will be making no more amnesia mods in the future. The reason for this is simply I am moving on to bigger projects that I am far more passionate about. The little known fact about this mod that I never revealed was that this mod started as a simple test for the hpl 2 engine and what I could do with it. That ended up evolving into a 18 month project that I worked on and off for. I originally had no intent of making this mod this sizable or this in depth but it just ended up this way. That should give you a good explanation if you find the initial levels more rudimentary than the later ones, because I frankly had no Idea what I was doing when I started this project. The next project on the other hand I will be taking a lot more time and effort into developing. It will be a game running on unity engine more than likely and if you want to follow me on that endeavor than I will eventually make a moddb page for that project and link it to my account. Regardless it was quite a experience and I thank everyone for the support over its development.

Side Note: If anyone wants me to post the soundtrack in the downloads let me know because I can do that... hopefully

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In Dark 1.1 Build

In Dark 1.1 Build

Mar 29, 2014 Full Version 1 comment

Fixes some of the general major issues raised in the mod. So things that were game breaking have now been resolved for the most part. IF YOU HAD A ERROR...

In Dark 1.0 build

In Dark 1.0 build

Feb 22, 2014 Full Version 1 comment

It is finally finished, I hope you enjoy it because I am so done with it.

Post comment Comments  (0 - 10 of 60)
cav8000
cav8000 Nov 1 2014, 12:59pm says:

Excellent custom story. One of the best I've ever played. I just experienced only one bug the entire story. When I went back into the room with the moveable bookshelf I had no problem moving it. But the textures of the bookshelf and a few other items in that room were flickering like crazy. No big deal but still distracting.

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OhSchreckOhGraus!
OhSchreckOhGraus! Jun 15 2014, 5:38pm says:

Ok this is it. Nice story, very beautiful. The reason why I dont give it a bad rating.
But I really hate it to be turned off by a bug or unclear way to progress like nothing else.

I was in the Basement, put the copper pipe in the acid and nothing else happened. I doubt I was supposed to melt the pipe anyway.
The glas wouldnt fill and if all this was intended, gratulations, then I was too stupid to progress.

But what a turnoff.

+1 vote     reply to comment
hereandnowlive Creator
hereandnowlive Jun 28 2014, 11:23pm replied:

You have to put the wine bottle in the acid as well from the big cellar room, then it should all work.

+1 vote   reply to comment
victorkim890
victorkim890 Apr 12 2014, 1:53pm says:

what to I do with the trinket key

+1 vote     reply to comment
hereandnowlive Creator
hereandnowlive Apr 13 2014, 4:06pm replied:

sorry its not really a needed key. You need to get the key which is across the gap in the map room if that helps.

+1 vote   reply to comment
GoodGamePlayer
GoodGamePlayer Mar 9 2014, 3:48pm says:

I'm stuck in that part with the levers and the terrible music between the wings, what is the combination or what am I supposed to do, please?

+1 vote     reply to comment
hereandnowlive Creator
hereandnowlive Mar 10 2014, 9:07am replied:

The code you got in your notes should work, match it up with the numbers below and above the levers.

+1 vote   reply to comment
elico95
elico95 Feb 28 2014, 10:55pm says:

people keep coming up with better and better custom storys this was one of those great custom storys :D

+2 votes     reply to comment
hereandnowlive Creator
hereandnowlive Mar 1 2014, 9:20am replied:

Thanks really appreciate it.

+1 vote   reply to comment
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Amnesia: The Dark Descent Icon
Platform
Windows
Developed By
hereandnowlive
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Release Date
Released Feb 22, 2014
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7.7

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Highest Rated (2 agree) 9/10

Guys, you did a great job with this Custom Story. It was actually custom STORY. Your story was really interesting and it got me very immersed. I loved playing this mod, because there were a lot of different places, but on the other hand, there were parts that I absolutely hated. For example in "dream" that music was too loud so I couldn't hear the dialogue in notes very well, map design had its weak parts. You didn't make your map FullGameSaved, so it was really unimmersive for me to go back into…

Feb 25 2014, 3:01pm by Spelos

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