This mod alters many sounds, adds new gore and death effects and adds several new gameplay elements to improve the immersive aspect of RO2 and RS, including new weapons, dynamic movement speed and configurable zoom options.

Post news Report article RSS Feed Immersion Overhaul Mutator v.1.14 is out!

1.14 is here! Find out how to download and install here! Plus all the info you need for the servers that are currently running the mod!

Posted by TeaandCrumpets on Aug 25th, 2014

1.14 is out!
CHANGES IN v1.14-bug fixes:
-Snipers, including the crash from dropping the MN9130 PEM

-Reduced Sniper scope shadow sensitivity to make them more practical
-Explosive rounds now effective online
-You must cycle the bolt before you can load an explosive round for now
-Added authentic mode toggle to workshop configuration page
-Headshot effect tweaks

Check out the Features column for the full list of changes the mod makes to the game!
Subscribe to the mod's Steam Workshop to download:


If you experience purple and white texture issues download the Unofficial fix here:

And overwrite your old (incompatible) one which you will find here:
C:\Users\\Documents\My Games\RedOrchestra2\ROGame\Config

Please post any issues in the comments...

Join the Immersion Overhaul Group page for regular events:

Here are two servers which are currently running the mod, these can be found in the Unranked section of the RO2 server browser:


[40-1] RO #3 "NO MAN'S LAND" - IOM
Server IP @


[FR] Communaute Francophone - IOM
Server IP @


Post comment Comments
Jesusfreak Aug 26 2014, 5:33pm says:

Love the mod! The sniper rifle completely blowing off the soldier's head is a bit too much, though.

Can we get patch notes please?

+1 vote     reply to comment
TeaandCrumpets Author
TeaandCrumpets Aug 27 2014, 6:08am replied:

That was using the special explosive ammo (Press '6' while having the rifle at the hip). Patch notes for v1.14 and full feature list are in the features column.

+2 votes   reply to comment
MarcusFlaviusAquila Aug 26 2014, 10:20pm says:

How often is explosive ammo really used by German snipers? I mean really. You'd think a sniper would apt for more conventional rounds. I know V-Patronen were used but that was more of a late war ammunition definitely not in Stalingrad as far as I know about. Can anyone elaborate?

+1 vote     reply to comment
TeaandCrumpets Author
TeaandCrumpets Aug 27 2014, 6:10am replied:

Personally, I can't elaborate on this. Pop the question over here: and someone should be able to answer it though.

+1 vote   reply to comment
youmadbro011 Aug 27 2014, 4:09pm says:

Who carea? Blowing off your mates head in battle is part of the fun! Make it to realistic and no one will like it. Personally I think explosive rounds are an awsome idea and will help you get revenge on the enemy's top player :3

+1 vote     reply to comment
cinco Aug 30 2014, 3:01am replied:

go back to call of duty, then. this is a realistic game. down with explosive rounds.

+3 votes     reply to comment
dave61218 Aug 27 2014, 5:52pm says:

Whats the verdict on the devs implementing this easier into their game?

+1 vote     reply to comment
cinco Aug 30 2014, 3:00am says:

zeltbahn working?

0 votes     reply to comment
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Release Date
Released May 9, 2014
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