A real time strategy game set withing the fantasy setting of Hyrule. Command one from over two dozen factions from the Zelda mythos.
The Zolas are almost done, featuring lots of added slime. That's about it.
Sorry about that, the last release was much too broken.
After over a decade of development, the final version of Hyrule Conquest is around the corner.
A little look at the Wild Zora, the next faction to show up in Hyrule Conquest.
LODs (Level of Detail) models are a very important feature to help performance.
Hyrule Conquest will undergo a bit of change with hour resources work.
An overview of Minor Factions and how they will work in Hyrule Conquest.
Some much needed changes are coming for the Fairies, lets take a look at them.
A detailed look at the new Gohma roster, which is undergoing some pretty big changes.
Today we take a look at how certain factions use Ruins to make their bases instead of Nodes.
A general overview of Lairs, a new Wildlife feature tied to the Node System.
Details on one of the largest additions to how maps are designed and work in Hyrule Conquest.
Looks like the Stalfos update will drop on Halloween. I hope you all look forward to getting that Undead fix for the spooky season.
A showcase of the upcoming Stalfos faction. This includes the way they construct bases and raise units from corpses.
The 0.24 version of 0AD has broken pretty much everything, we're working on a plan.
0.24 of 0AD is out, but hang on to the 0.23 version for now...
Exodarion made a video about some of the stuff showing up in the next patch, in particular his AI.
Hyrule Conquest now has Battalions. If you like Battle for Middle Earth you have some idea of what to expect!
A look at the Fairies of Tarm, with all their Season changing goodness.
Exodarion and I got the first Gohma mission working, we'll be releasing it with the Deku Scrubs and Lizalfos.
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