Rebirth is an upcoming game modification that seeks to add more depth to the gameplay, as well as new races. While we are looking to add new game mechanics, we also want to ensure that we'll end up releasing a dynamic, fast paced game that is strategically deep, and offers interesting interactions. Meanwhile we also want to ensure that balance is a #1 priority. In the future, we are looking to add new races, too. We are also drafting concepts for a single player campaign.
The Rebirth mod for Homeworld Remastered has been and will remain being on halt until our plans can be implemented.
rebirth on break until modability improves
First dev post in regards to our planned campaign and lore.
campaign and lore dev blog #1
While we've been hard at work to set up everything we need in order to deliver what we promise on the front page, we never forgot about what drives such...
social media and development update
As you all probably saw, the Remastered Edition of Homeworld is coming out shortly on Steam. We, the dev team were very impressed by it and decided to...
rebirth dev update, hw remastered edition
Recently, after our comeback we have been hard at work, polishing certain design elements and balance testing in multiplayer 1v1. The time has come to...
c.e 8.8.1/recruiting/plans
Hello everyone. After the "handover" of Complex Enhanced, a new dev team arose and they are still hard at work. The plot twist however is the following...
back on track
Good news for the mod and its fans: development will continue, however Rebirth will not happen.
complex enhanced handover
It`s release day tomorrow (due to a bug). Finally, after a bit of an activity low point, we`ve come back, and the team is back to work. As you`ll see...
releasing complex enhanced 8.8
No that cake's not from our franchise, but if you can find a cake based meme relating to Homeworld 2 then you can have my job as Technical Director of...
happy birthday homeworld 2
After further weeks of constant development, testing and heated discussions we've gotten to a point where we feel that a release would be nice. So much...
releasing complex enhanced 8.7 - and extra news
Our development recently was focused around testing and balancing in multiplayer. This will hopefully remain a constant element - everyone is more than...
releasing complex enhanced 8.6.1
Our newest release, v8.6 is out. We've almost cleansed all the unwanted elements from the mod, and we have done tons of balance testing - but this is...
releasing complex enhanced 8.6
After seeing our rushed fixes in 8.5.1 fail, we decided to take our time with this one. We managed to solve all the major issues we had until now - the...
releasing complex enhanced 8.5.2
We've been working hard once again! And we're still working hard. We even got something that you will all love! Expect WAY less lag and even better mechanics...
short summary of our progress on ce!
Imbalance is sneaky, as we all know. You never know where it's going to come from until it's discovered. Our balancing initiative is relying on multiplayer...
looking for associated testers
The problems we're encountering and the reason for our inactivity.
a quick recap of the last few weeks.
Due to the massive amounts of bugs in the previous release, the team quickly investigated and fixed the issues. Enjoy this rather stable release - and...
complex enhanced 8.5.1 released
As we have promised, the 8.5 release has finally arrived. After two weeks of working on the mod day and night, we have come to a state where we are satisfied...
complex enhanced 8.5 released
Hey folks, Just a little update I wanted to give you on behalf of the development team. We're working day and night(literally) to bring you our new release...
complex enhanced news!
Due to the massive imbalances in the original Complex mod, which Beghins either didn't have time, or will to attend to are being addressed one by one...
complex 8.4.3 enhanced
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