Rebirth is an upcoming game modification that seeks to add more depth to the gameplay, as well as new races. While we are looking to add new game mechanics, we also want to ensure that we'll end up releasing a dynamic, fast paced game that is strategically deep, and offers interesting interactions. Meanwhile we also want to ensure that balance is a #1 priority. In the future, we are looking to add new races, too. We are also drafting concepts for a single player campaign.

Report RSS Complex Enhanced 8.5 released

As we have promised, the 8.5 release has finally arrived. After two weeks of working on the mod day and night, we have come to a state where we are satisfied with what we see. The mod's design right now is much cleaner, however we just got started. None of this would have been possible without the extreme dedication of our dev team, which is now running under the name "ComplexFixers". We all hope that you are going to enjoy the game thoroughly both online and offline. Details below.

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Download:
Complex Enhanced v 8.5


Install by extracting the contents of the download to your Homewolrd2/data folder.

Create a shortcut to homeworld2, and add the following commands to the target line :
"-mod complexenhanced85.big" - this will make you run the mod
"-hardwarecursor" - this will make your mouse cursor adjust to your screen size
"-w XXX h YYY" - set XXX and YYY to your resolution values - for example 1280 and 720
"-forcelan" - this will let you connect to everyone, even if they use a different executable

Please make sure to visit our forums at www.complexenhanced.userboard.netOn the forums, we're discussing changes beyond the scope of the original complex mod - we will get rid of the mess in the source code of the mod's mechanics, and as a consequence, much of the lag will be gone, as well as our own work will be made easier. You can follow all that on the forums though.

Modular Cruiser

Modular Destroyer

No more talk, check below what we did so far:

Complex Enhanced 8.5 Change log

---NEW FEATURES

  • Hiigaran Modular destroyer added - one chassis to replace all (Currently the AI will not use them, though)
  • Hiigaran Modular cruiser added - one chassis to replace all (Currently the AI will not use them, though)
  • Power, Crew, Research stations and Scavengers now phase in through hyperspace at the start of the game
  • The standard shipyard can now create the mothership's battle asset
  • Added logo to opening and ending screen
  • New loadingscreen and main menu backgrounds have been added.
  • Removed "1.1" version number and updated sitelink and credits
  • Starting fleets and default game modes fully revisited to more resemble the classic Homeworld feel
  • The game is balanced around the new game type called Complex Enhanced Supremacy. Deathmatch and Lightning skip the early development!
  • Buttons in "Game options" and "Credits" are now centered, more will follow soon

---Design Cleanup :

  • Close Impact and A Dark Star removed due to too large size, and bad gameplay
  • Benchmark game mode temporarily disabled for this release, it needs re-scripting
  • Removed the Gudjking Shipyard (Unfortunately, the icons are switched up and we can't change it right now. Hopefully fixed in next release.)
  • Removed the A and B type variant of the Sentinel. Now the advanced (modular) sentinel takes their place
  • The Advanced Assault Frigate now replaces the standard Assault Frigate
  • Complex Enhanced no longer features planet maps
  • Orbital station (A starship troopers ship.) removed
  • Complex tactical game mode removed
  • Power system's effects and involved ships/modules/techs removed, please ignore the UI elements for now
  • Juggernaut removed

---BUG FIXES

  • System clock settings are available in Deathmatch too now
  • Vaygr Heavy destroyers now have a frontal attack style
  • Command fortress "backflip" and push/pull bugs due to ion cannons fixed, but the movement order is disabled
  • Vaygr drive modules are affected by the previous boosts too now
  • Vaygr Capital and Super capital ships can now dock
  • Drive module boosts on housing ship decreased from +50% to +20% (Unintentional double changes happened.)
  • Drive module boosts on ships within effect radius decreased from +50% to +10% (unintentional double changes happened)
  • Heavy Capital Facilities renamed to Super Capital Facilities

---IMPROVEMENTS/BALANCING

  • Hiigaran resource collector cost decreased from 600 to 500
  • Vaygr resource collector cost decreased from 600 to 550
  • Increased the Hiigaran resource collector's acceleration and turning speeds to be closer to vaygr levels (Now they are only twice as slow instead of 3 times.)
  • The Advanced Assault Frigate has been renamed to Assault Frigate
  • The (ex) Advanced Assault Frigate no longer requires it's chassis research to be unlocked
  • Advanced Sentinel cost decreased from 3000 to 2000, build time decreased from 150s to 130s
  • The limit on Hiigaran Shipyards is now 1. If you need more, build Battle Shipyards.
  • Viper missiles' cost increased from 1000 to 1500
  • Viper missiles' mass decreased to 100
  • Viper and cruiser missiles' collision multipliers reduced from 3 to 2
  • Cruiser missiles' mass reduced to 300
  • Cruiser missiles' cost increased from 1000 to 1500

---LANGUAGE

  • Hiigaran build descriptions partially rewritten for grammar (Modest, production facilities, research modules, crew/officer barracks complete)
Post comment Comments
Cingularity
Cingularity - - 75 comments

Sounds like I get to have fun all over again.... will be said to see the planets maps go though. That was an original piece that was well placed.

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Neon-Ghost
Neon-Ghost - - 1,605 comments

Every change was good until the Juggernaut was removed.

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Nakamura14 Author
Nakamura14 - - 203 comments

Thank you, I think we all are glad that people generally like the changes.
The thing about the jugg,power, planets... you name it... is that the majority doesn't like them. I personally did like to invest into risky strategies with Juggernauts, but the ship does not match the standard hiigaran design. A suicide ship? With crew AND an officer who control the ship to die with it without the possibility of survival? Nah, Hiigarans were never THAT desperate.
As for planets, it simply doesn't fit the Homeworld scale. Just try Sins of a solar empire, and you'll see why it feels wrong to have these asteroid-sized planets in homeworld.
And power... well, the ships could power themselves so far and other than that, a remote space power grid is just silly. Not to mention the lag it creates. Wish we had had the time to tear the system out entirely, but that will have to wait until next release.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Oho, how did I miss this? Somebody is streamlining Complex? You have my best wishes.

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Nakamura14 Author
Nakamura14 - - 203 comments

Sorry, what do you mean by streamlining?
I think that Homeworld itself is rather far from streamlined - I'd say we're trying to stick to a canon-ish design, with the mechanics of complex. Balancing is one of our major goals, of course.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Streamlining the gameplay, not the aesthetics of the ships.

I had a gander at their forums and it looks like they'll be removing or replacing some of the ships that don't fit Hiigaran or Vaygr aesthetics. They're well along the path to replacing that out-of-place Hiig cruiser model, for example.

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880Zero
880Zero - - 2,557 comments

You guys could always just scale the planets back up but I agree that the asteroid sized planets were a bit silly.

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Nakamura14 Author
Nakamura14 - - 203 comments

The problem is with the scale... It really feels out of place to have "planets" with some 10km diameter. I mean the largest maps the game would safely run can't be any bigger than 300km in diameter. And that would still be an asteroid in real life. If anyone remembers the background of the final mission in HW2, Hiigara : now that is how large a planet is in relation to the ships. The team felt like the abominations called planets in the original Complex have nothing to with Homeworld.

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880Zero
880Zero - - 2,557 comments

Well what I was saying was make them large again so they look like a real planet. I forget who made it but it was an old mod where they actually made a Hiigara planet texture and replaced that background you're talking about with a real Hiigara planet model and texture and it looked so much better.

The best example I can give you on planets I guess is STC and HHF since IIRC they're the only active mods with properly scaled planets. :)

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Farcrada Creator
Farcrada - - 11 comments

This is not do-able. We need map creators for that. Map designers that will design the planet for us in the background. But that'd also mean that some ships we've removed have to come back. And those ships are mostly lag-bringers-of-doom. If we just scale the planets you as they are, it would look bad and increase lag. Lots of it. We can however do this in the future. If you register on our forum and make a post out of this we will review your idea and I bet it will get through. I'll vouch for the idea.

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Da-Fort
Da-Fort - - 265 comments

Liking what I am seeing. Especially removing the power system. Found it weird how that was a gameplay feature.

Wish I could play HW2 mods. Last time I played these mods I was experiencing weird performance issues.

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Nakamura14 Author
Nakamura14 - - 203 comments

Our changes largely decrease the lag, so perhaps it's worth to give it a try. Reducing lag will be a priority for the next large release. The next few releases will be small patches only though, as we are looking into improving the balance.
Glad that you like our work :)

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Farcrada Creator
Farcrada - - 11 comments

Next release will make that performance issues WAY less. If you haven't already I recommend you checking out the patch on this "8.5.1".

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