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Media RSS Feed Report media Removing Native Locations (view original)
Removing Native Locations
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Sanguinius
Sanguinius Sep 29 2012, 10:37pm says:

This map editor always crashes for me...damned thing t_t

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xPearse
xPearse Sep 30 2012, 11:03am replied:

Well that hasn't ever happened to me before, only once though as a map I was looking at was too high poly and crashed because of that.

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Ok I have been removing native locations recently and have removed all but one factions locations, just swadia left or Police now so I'll get to that tomorrow. Meanwhile here is a pic of what locations are left, im leaving some so the factions can use them only temporarly as I have to create new scenes for their home bases and such. What this means is that soon I will be able to move onto the new map so this is good news and if you look at the tutorial I did you will know how much time it takes to remove locations as I have been working hard to do so these past days.

Also I did a new tutorial so be sure to check that out, took around 2 hours to create.
Forums.taleworlds.com

I will add to moddb tomorrow as it took a while to get it onto taleworlds and it's really late at the moment but yea I'll put it on moddb tomorrow so good.

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Type
Demonstration
Date
Sep 29th, 2012
By
xPearse
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1280×984
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