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RSS feed Report content Police Koban Scene Complete (view original)
Police Koban Scene Complete
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Templarfreak Sep 28 2012 says:

I think you should add more realistic street-textures, but everything else is actually perfect.

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xPearse Author
xPearse Sep 29 2012 replied:

I really don't see what's wrong with them, maybe they are a bit too dark but they probably need a more concrete colour but this will have to do.

I had the graphics on the lowest setting while editing as it's faster so this isn't what ingame will look like.

+1 vote   reply to comment
Yokto Oct 2 2012 says:

Yeah base on the anime used as reference to this I can not say the roads are the problem. Rather what is need to capture the right feel is post processing techniques coupled with more advanced shading techniques which is far beyond what mount and blade engine is capable of I believe.

Overall I think you starting to capture the right feel. Keeping the colour scheme simple and going to more stylized stile.

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xPearse Author
xPearse Oct 4 2012 replied:

Yea mount and blade has problems with shaders as bump maps never appear the way you want them or even spec maps and such at times. It's just since it's old and I understand what you mean by what you said.

Thanks for your comment.

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Finally I got the police koban scene finished, it was just that I had frequent crashes when editing so that was slowing me down and most of the time when I tried to set out the large flat the game crashed so I put it off for ages but I lowered my settings for editing and to make it run faster for myself when testing anything out. Also the game crashes sometime right when I enter a scene so ingame editing has really been a drag for me but I'll get there eventually.

Im gonna start moving onto the new map today and im gonna get rid of most native towns, villages, castles and so forth. Only keep enough to keep a faction going so it should take a while to remove the native stuff in the module system.

Sep 28th, 2012
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