the face would look good if it was actually textured and not butchered by paint, the body is awful, if you modeled it, practice more on your female body proportions, looks like she got buff as hell then put plates in her shirt
Hey understand how that I dont have the skill or resources to actually texture faces properly and how would I get the cartoonish faces done properly if they have used real faces and they would look off. The arms are just like that because of the rigging but the model is not.
it isnt the rigging of the the model thats off its your anatomy, the shoulders are to wide for a women, and you havent modeled a opening for the shirt where the neck is, the breasts are also modeled a little weird. if you say you dont have the skill, then you do need to practice 3dm3.com here this is a really good tutorial for modeling women helped me a lot when I first started out, if your engine allows it you should look into cell shading if your going for a anime look you might be able to find ways to fake it.
Its the rigging and Im asking on the forum how to do it manually so it doesnt look akward. This is a new head model and I just added it and then saw what it looked like to check it out so I couldnt have known that the head would not be in the proper position.
ok your telling me the rigging makes the chest look wider like a man and makes the boobs modled awkward? then why not upload a shot of the model from the 3d editor so you can show how she looks undeformed.
the face would look good if it was actually textured and not butchered by paint, the body is awful, if you modeled it, practice more on your female body proportions, looks like she got buff as hell then put plates in her shirt
Hey understand how that I dont have the skill or resources to actually texture faces properly and how would I get the cartoonish faces done properly if they have used real faces and they would look off. The arms are just like that because of the rigging but the model is not.
it isnt the rigging of the the model thats off its your anatomy, the shoulders are to wide for a women, and you havent modeled a opening for the shirt where the neck is, the breasts are also modeled a little weird. if you say you dont have the skill, then you do need to practice
3dm3.com here this is a really good tutorial for modeling women helped me a lot when I first started out, if your engine allows it you should look into cell shading if your going for a anime look you might be able to find ways to fake it.
Its the rigging and Im asking on the forum how to do it manually so it doesnt look akward. This is a new head model and I just added it and then saw what it looked like to check it out so I couldnt have known that the head would not be in the proper position.
Those eyes...
ok your telling me the rigging makes the chest look wider like a man and makes the boobs modled awkward? then why not upload a shot of the model from the 3d editor so you can show how she looks undeformed.