Conflicts of Eriador
Real Time StrategyWelcome to Conflicts of Eriador! A Medieval II submod that focuses on, as the name says, the ongoing conflicts in Eriador, as opposed to the many mods...
The Beastmen of Chaos, sometimes reaching the level of Beastmen, Forked, Horned, Beasts of Chaos or even Children of Chaos, are a race of wild humanoid mutants with the presence of features of animal appearance, having cloven hooves, muscular natural bodies, horned animal heads and an evil primitive mind.
Born from the depths of those vile and perverted years when discovery was gripped by the unspeakable horrors of the Old Night, these Beastmen, the encounter should not be confused with the myriads of simple inhumans, with the expectation they make their name, are instead cruel, driven by war, seeking only to hit and destroy the civilization of Mankind. They prey on the most vast and defenseless worlds, striking lonely settlements and cutting down sectors of space without exception in a frenzy of terrifying destruction, before disappearing back between the shadows in the protected embrace of the warp and the dark savage dimension in which they inhabit disappear. from the palpability of reality and from the terrible retribution that will not follow them.
To the citizens who are currently the Imperium, the inhabitant of wild worlds, the Empire of 6319, even those Interex, Disporex, Technocracy and distant fragments of human civilization; the Beastmen of Chaos have long been the embodiment of the true horror of the half-forgotten era of nightmares.
Proud of their appointment, they say that these phenomena occur in people by random, spoiled and spoiled cases, not only of one god of chaos, but also of Chaos itself, which gradually changed them with temporary most incipient diseases until the very end. centuries until the moment of the fatal seeping of the warp from the eyes of terror, when, finally, the true nature of their soul was dispersed and finally incarnated,
the birth of Slanesh at the hands of the arrogant Aldar caused the death of millions, the spawn of the warp inhabitants and biological monsters of chaos poured into real space, making their way through the cracks in the human mind and turning into the world of flesh into hellish wastelands from the wilderness. where reality no longer ruled. At this moment, countless horrors, non-things and monstrous bestial phenomena come to inhabit these primordial domains; the warp has touched the beasts on Fenris, demonic creatures roaming the world of Caliban, Darwin's beastmen and many others; but know this; All but pale reflections of true horror, the animals were children of chaos, True Beastmen. (New description of Ezarik)
The main developers from me (NikTheSad and Ezarik)
3D models (Ezarik (Creator Thomas Macabee Mod, Legion Cybernetica)
User interface from -Clyde (taskbar by -Clyde, icons by me)
Codder by me and EzarikHas two main languages (Russian and English)
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Welcome to Conflicts of Eriador! A Medieval II submod that focuses on, as the name says, the ongoing conflicts in Eriador, as opposed to the many mods...
Private Mod Dead. All projects in future are on hold. Maybe 1 day il come back.
This mod from Sgt Rotten makes the generators easier to place.
A standalone expansion of the Call of Warhammer experience. Fewer scripts, unlocked gameplay, brand new factions, new continents, dozens of new units...
A Cut down Module for independent testing of races, (will generally load quicker than normal game if not using -DEV mode), Will hopefully include a Development...
so is it out or? i dont see a download file
Moddb.com (original page)
I have restored the main page of the mod.
Good to see it's back again my friend :)