Just another try to escape from the Black Mesa. Can the nameless scientist save himself with your help?
A very awesome mod! Mapping is classic ans very detailled, difficulty is challenging, I liked the little exporation style, find a special item to continu... classic but effective.
The mod use the Blue Shift "engine" and not a lot of mod use it.
Not bad. It is a bit generic tho with the abrupt ending. Even if the ending is just text on a screen, it's better than having a mod end so quickly. Otherwise, Hopelessness was pretty good. I like the Black Mesa atmosphere.
Excellent mod. It is short, but this works in its' favour as it results in a thrilling, tightly paced adventure. Although it throws you into the action straight away, it really helps hammer home the theme. Would love to see more!
Very well made. Gives the sense that you are just a scientist trying to survive. Some small yet welcome puzzles in this, some really tough action, and boy do they throw you into the thick of it early on, just before getting a decent weapon.
+Level design is terrif, gives for a very banged up Black Mesa, damaged panels, cracks, doors that you don't have clearance for, vents, dead guards and scientists ect
+well placed enemies and just enough ammo to be able to take on all enemies
+Medium length, a sad but rather abrupt... yet somewhat fitting ending.
This mod makes me want more, and that the creator may wish to continue this at some point.
I had a really fun time with this one, but only on a second play-through.
The first time I tried this mod, I was turned off by the painful difficulty that this mod started out with, often leading me into situations where my health went below 10 and I had to do some serious save scumming tactics just to get through. I gave up quite early on, but didn't realize how close to the end I was at the time.
The second time I started this up, I came into it with the expectation that this was a hard mod. It fits well with the title, as it's meant to feel like a 'Hopeless' situation. It pulls no punches to establish how hopeless the situation should be, from scientists refusing to help you out, to teleporting alien grunts at the least convenient times, to minor tweaks to the attack damage of each enemy to make it harder.
Because of the game really earning its title at this point, I was sort of expecting it to give some kind of downer ending at the end, but I don't agree with the mentality. Downer endings kind of spoil the feeling of accomplishment, which a hard game like this needs at the end. However, my major complaint is that it ends too abruptly, with mostly text to fill it in as a cliffhanger.
These complaints aside, the level design here is great, and feels like one of the more professional Black Mesa based mods, and could even outdo Half-life: Blue Shift back in the day.
It's well worth your time if you want something really challenging.
Forgot voting xD 1 year ago.. :D
They should remove that the review field must be at least 150 characters in length thing.
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Nice puzzles and level design. There were a few issues (the keypad was annoying to use, some vents were awkward to get into), and the action is a bit difficult from the get-go, but overall very fun. I only wish the ending wasn't so abrupt.
Very interesting athmosphere (that not coincide with Original).
The worst thing I can say about this is the ending. It's quite sudden and a bit sad. And watch out at the beginning. Get the pistol on the ground ASAP.
Besides that, it was challenging and enjoyable. I liked the Morse Code puzzle and just wish it was a bit longer.
Well, this was a middle mod. And the Overall felling is like there was a bundle of maps with some good-ok puzzles but the whole thing just felt too much narrowed, you know there were no big spaces at all.
Also we have a mediocre and totally disappointing end, I guess that's why is called "hopelessness", but all in all the concept feels poor in here.
You know there were some pretty annoying things in this mod. Like the very poor ammo you find and then you can really get some low, low health points just because the weapons are very few, and you can even turn on the impulse 101 cheat....
I guess this mod overall deserved a better ending though is nice to have some HL1 maps to play in this days where mod production is decreasing badly.
Highest Rated (3 agree) 8/10
Would have easily given this a 10 if it weren't for two things. First, don't upload your config.cfg file with your mod. Some people may use different controls and mouse settings and it's annoying to have to reset them. Second, a couple of issues getting into some of the vents near the start, requiring you to crouch and then jump to get in. Otherwise, I loved it. I hope you continue because the ending was a bit of a downer. :P
Oct 4 2013 by Urby