Classics Multi-Player Mod: CMM v 3 What I want to accomplish with my mod: My goal basically is to improve Homeworld2 by adding custom and singleplayer content while still keeping the game's look, feel, and balance. CMM is more like an expansion pack than a "Total Conversion", as it expands every aspect of Homeworld2 with out losing its origonal feel. I've worked to make the game a little faster paced by adding the Keeper/Progenitor race to add a whole new dimension to the Multiplayer. I'm also adding new ships wich I make sure are balanced so that they don't ruin the gameplay, and remain fun to use. Added in Beta: I've made the Keeper a playable race and reprogrammed the AI to get it to work correctly. The Keeper builds all the different types of ships and attack and defend just as the other two races. Also this is very WIP, expect to see more such as the Dreadnaught added in and the other two stock races getting a lot more ships. I have also sped up...

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CMM Update: Click to enlarge images! I balanced out the Assult Mover and the Attack Droid, the mover is now a very effective anti fighter unit and the fighter is about as powerfull as the rest of the interseptors. Attack Droid & Assault Mover I also added in a Missle Cruiser that is very balanced and

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CMM Update:
Click to enlarge images!

I balanced out the Assult Mover and the Attack Droid, the mover is now a very effective anti fighter unit and the fighter is about as powerfull as the rest of the interseptors.

Attack Droid & Assault Mover

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I also added in a Missle Cruiser that is very balanced and when thoes missle go of very impressive looking! And I added in a new fighter called the swarmer fleet, that can act as a scout but almost hold its own againd fighters.

Missle Cruiser & The recieving end of the Missle Cruiser

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