Classics Multi-Player Mod: CMM v 3 What I want to accomplish with my mod: My goal basically is to improve Homeworld2 by adding custom and singleplayer content while still keeping the game's look, feel, and balance. CMM is more like an expansion pack than a "Total Conversion", as it expands every aspect of Homeworld2 with out losing its origonal feel. I've worked to make the game a little faster paced by adding the Keeper/Progenitor race to add a whole new dimension to the Multiplayer. I'm also adding new ships wich I make sure are balanced so that they don't ruin the gameplay, and remain fun to use. Added in Beta: I've made the Keeper a playable race and reprogrammed the AI to get it to work correctly. The Keeper builds all the different types of ships and attack and defend just as the other two races. Also this is very WIP, expect to see more such as the Dreadnaught added in and the other two stock races getting a lot more ships. I have also sped up...
CMM v 3.2 has been released. Mostly its an update for the Keeper AI. They now have a tech tree and build everything from AttackDroids to Dreadnaughts. The super ships such as the Dreadnaught and Heavydestroyer take a long time to build though so you'll need to get numbers up on them. CMM v 3.2
Posted by Classic on Aug 30th, 2006 digg this super bookmark
CMM v 3.2 has been released. Mostly its an update for the Keeper AI. They now have a tech tree and build everything from AttackDroids to Dreadnaughts. The super ships such as the Dreadnaught and Heavydestroyer take a long time to build though so you'll need to get numbers up on them.
CMM v 3.2 is a Member Only Beta so you need to login to download it.
CMM HomePage:
Cmm.hwaccess.net
Discussion Forum:
Cmm.hwaccess.net
Rember my homepage is my base of operation check it out and be active at the forums with suggestions and feedback to help me make CMM an even better mod.

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