Enhanced Shaders Ultimate 1.0 out now! Breathe new life into a classic! Greatly enhanced graphics for Half-Life Source using a custom ENBSeries configuration and palette texture! Check the screens and video... - Adaptive Bloom - Adaptive Depth of Field - SSAO - Screenspace ambient occlusion (ambient soft-shadowing) - Per-pixel lighting or Phong shading - Color correction
A new comparison screenshot of my upcoming shader package for HL2 Episode 2. This one will come with a few versions (UHQ, HQ, Lite)...
This screenshot shows the UHQ version.
Be sure to click 'View Original' in the top bar to see this image in its full glory!
A new comparison screenshot of my upcoming shader package for HL2 Episode 2. This one will come with a few versions (UHQ, HQ, Lite)...
This screenshot shows the UHQ version.
Be sure to click 'View Original' in the top bar to see this image in its full glory!
It looks like it's just sepia tone with higher contrast lighting. Ugh.
If you don't like it, that's fine.
For the record, there is no sepia tone or simple contrast filter applied here. There is some color correction, but there is also depth-of-field, ambient occlusion, adaptive bloom and some post-processing. This beta release still looks a little fuzzy, will clean this up for the release.
I prefer off to on, again. Sorry but high end graphics are just like making all stuffs brurry, like l4d2
When I release the mod, there will be two versions. One will have less of the post-processing effects, but will keep the image more crisp. I think you'll like it ;)
will do, capt :D
Yeah. I could do without the haze. It would probably look good with HL2 and EP1, as those editions have a jarringly clear atmosphere and low re textures that could stand some subtle blemishes. EP2 looks good with it's current look.
:)
I've learned how to manage the haze now.
The final release will be epic... just wait...!