Enhanced Shaders Ultimate 1.0 out now! Breathe new life into a classic! Greatly enhanced graphics for Half-Life Source using a custom ENBSeries configuration and palette texture! Check the screens and video... - Adaptive Bloom - Adaptive Depth of Field - SSAO - Screenspace ambient occlusion (ambient soft-shadowing) - Per-pixel lighting or Phong shading - Color correction

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Media RSS Feed Report media HL2 EP2 - HQ Enhanced Shaders - Depth of Field (view original)
HL2 EP2 - HQ Enhanced Shaders - Depth of Field
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Tapio Author
Tapio Oct 20 2010, 9:47pm says:

HL2 EP2 - HQ Enhanced Shaders - Depth of Field - Beta screenshot - Coming soon...

+1 vote   reply to comment
KEVLAR60442
KEVLAR60442 Oct 20 2010, 11:25pm says:

That looks really cool.

+1 vote     reply to comment
Tapio Author
Tapio Oct 21 2010, 1:08am says:

Thanks! A good depth-of-field effect is the next best thing to 3D!

+2 votes   reply to comment
KEVLAR60442
KEVLAR60442 Oct 21 2010, 8:41pm replied:

Indeed. It was my favorite thing about Call of Duty 4

+1 vote     reply to comment
KEVLAR60442
KEVLAR60442 Oct 21 2010, 9:04pm replied:

but tell me... is it a true Depth of Field or is it just a gradual blur on the outer edges of the viewcone?

+1 vote     reply to comment
Tapio Author
Tapio Oct 21 2010, 10:40pm replied:

It's a true depth-based blur effect that changes dynamically based on your distance from the object you are looking at (i.e the object/surface your cursor is on). That being said, it's not perfect, but it is certainly not a simple overlay or anything. The effect is being calculated in real-time ;)

+3 votes   reply to comment
KEVLAR60442
KEVLAR60442 Oct 21 2010, 11:10pm replied:

That is very cool. That also explains a lot in regards to framerate drop.

+3 votes     reply to comment
The_Dias
The_Dias Oct 22 2010, 3:32am says:

I personally don't care for depth of field at all. I like to look at things without having to aim at them, so when I'm not staring at the center of the screen, the graphics get ruined with smudge.

All that aside, this is quite nicely done. Bravo!

+1 vote     reply to comment
The_Dias
The_Dias Oct 22 2010, 3:39am replied:

I just remembered that looking around held props would also probably present a problem.

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Tapio Author
Tapio Oct 22 2010, 11:21am replied:

Lol, yes, the depth of field effect is very strong ONLY because the camera is focused on the tree at a very near distance. In normal circumstances is is much more subtle-looking

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Tapio Author
Tapio Oct 22 2010, 3:57pm says:

Here's a photo with a held prop:
Moddb.com

+1 vote   reply to comment
Torr3
Torr3 Oct 23 2010, 7:09pm says:

awesome!!

+1 vote     reply to comment
Sebo_hasee
Sebo_hasee May 11 2011, 2:41pm says:

why is your dof so good... mine is horrible :(

+1 vote     reply to comment
Tapio Author
Tapio Jun 11 2011, 12:27pm replied:

What are you using to get your DoF?

+1 vote   reply to comment
Litosns
Litosns Apr 3 2013, 2:25am says:

YOU ARE TEASING ME!!!!!!!!!
I NEED THIS MOD NOW!!!
FOR HALF-LIFE 2 EPISODE TWO!!!!!!!!
OR I WILL DIE!!!!!!!!!!!!!

+1 vote     reply to comment
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HL2 EP2 - HQ Enhanced Shaders - Depth of Field - Beta screenshot - Coming soon...

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Demonstration
Date
Oct 20th, 2010
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Tapio
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