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Report RSS Every Ten Days Update/Blog Thing #3- Door Theory

Yay! Progress! And Door Theory!!! I can't believe this is all i have done!!! P.S- go to ZPBMproductions on youtube. What? I didn't say that! It was the snails again!

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Hello everyone.
It's been 10 more days.
There's 10 more days of work just waiting to be shown.
But all i'll show you is the doors.


Door Theory
Many long years of playing KOTOR have taught me a very important thing about level design- doors summarize a level. I don't know if it was laziness or genious, but each level of KOTOR (and the sequel) has only one or two kinds of doors. The trick is that these doors are unique to that level. For example, Peragus in the sequel has those spinny doors and the hazard doors,


Mannan in the original game has those three part doors,
PIE

And so on.
This style of door placement I have come to call "Door Theory" will have a large place in the mod. In fact, I have already created redesigned doors for the opening spaceship, as seen in the brand-new video below:


On second thought, I cant get it to work, so just go to the 'videos' tab.


Thanks for watching!!!
FreakySoup

Just...Yeah...

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Mr.Walrus
Mr.Walrus - - 5,806 comments

Thats a pretty interesting assumption. Though I feel that doors arent the only thing- its also floors, grates, pillars, ceilings, supports... Theyre all just one huge factor effecting it. Still, its a good observation. I doubt it was laziness, it seems a lot more like "genious" as you put it lol.

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