High resolution textures, higher render distance, better LOD quality, reflection and specular light tweaks.
I tweaked some values since latest release. This is how Omaha beach looks like now. The LUT shader is a bit overly tweaked now, making some transition issues in the color palette. But it's rare and in this case, it kinda made the wall look more detailed.
Some trivia: The wall pattern is from my grandmother's house. :P
4k resolution, 16x AF, 8x MSAA and forced AO with nVidia profile inspector.
If you can, support the project on Patreon:
Patreon.com
Thank you.