Agent Jack Carver and his Squad team had to check an island for secret weapons, but something went wrong. Their helicopter crashed and Jack lost his squad. While he is knocked out, the enemy infects him with a secret biological weapon, called HELL. Jack should suffer a cruel death, but he survives. After he wakes up he has to begin his mission. But it won't be easy. The island on which he landed is full of enemy soldiers. But he'll realise that he got help from the enemy.
New screenshot with the blur-effect, which is used for the adrenaline-mode.
Looks great! :) Do you use an original FC script for the blur effect or a new script? *thinks about using it in the SturmMOD v1.1*
It's a normal script. It's the motionblur, but it's used a little bit different:
r_motionblur=2 (if you use 1, you just see the blur while moving)
r_motionbluramount=0.5
/Hunter
Thanx, hunter ;)
No problem. :D
To activate it, just write it as function into you mission script, and also make a function for the end of the blur:
r_motionblur=0
r_motionbluramount=1
Thanks again, I'll see if I can use it... ;)