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Overview HEAT is a team-play oriented tactical shooter set in a modern and urban environment realized on the source engine. We try to give the game a good mix between realism and gameplay, although HEAT is going to contain more realism than most modifications, which call themselves realistic. The weapon handling is very important for a shooter, so we will stick to a proven concept, yet add our own touch with a realistic aiming system: Shooting from the hip is inaccurate, but one can use the iron sight or a scope for highly accurate shots. While sprinting, aiming is not possible at all. Crouching increases the accuracy, while moving decreases weapon control. The weapon damage is not as in real life, where one hit incapacitates you. But a player can't take many hits, until he dies. The movement system gives the player many opportunities to use the surroundings to his advantage, e.g. lean around corners, open doors slowly or climbing on boxes, roofs and over fences, but he will also...

Post news Report RSS Brief status report

As always, we would like to thank our community for its continued interest and support of the HEAT mod. The following is a brief update on some projects and progress that has been made since the last news update. To begin, we welcome Complex, our new map props modeler and skinner, to the team! He has

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As always, we would like to thank our community for its continued interest and support of the HEAT mod. The following is a brief update on some projects and progress that has been made since the last news update.
To begin, we welcome Complex, our new map props modeler and skinner, to the team! He has been hard at work which can be seen in his recent models .plan updates. These two screenshots show his gate switch model, complete with a moving knob and illuminating lights. This switch opens the main entrance to a base on the map bay:

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Since the last news update we have invited the most active members of our forum and IRC channel to play the current build of the mod with us. While we have had some great fun and received a lot positive feedback, it is obvious that are still a lot of things left to do.
Currently, our highest priority will be attempting to get our Linux server running bug-free. Despite weeks of hard work from our coding team, this problem has yet to be resolved. In an attempt to rectify this issue, Quak has decided to merge our code with the newest HL2 SDK code and check for errors as often as possible. We hope that after this procedure is complete, we can return our focus to implementing new features once again.

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To round off the media part of the news, these are two more screenshots of Vaarscha's newest map which takes place in the morning fog of a southamerican bay.

Post comment Comments
Jittery
Jittery - - 13 comments

Looks hot.

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D@rson07
D@rson07 - - 356 comments

Keep up the good work,cantwait to see more updates

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