A small mod consisting of 7 maps. Designed to keep the original feel of Portal 1, while adding in puzzle elements only seen in Portal 2. This mod features Pink and Yellow Portals, other than the traditional Orange and Blue ones created by Valve.

Description

The newest update to Hazmat's Portal Map pack is here, HPMP v.2 is a full version of the mod, complete with new content, bug fixes, and more. Enjoy 7 levels of classic Portal gameplay mixed with elements of Portal 2 and new gameplay aspects.

Preview
Hazmat's Portal Map Pack v.2
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Guest
Guest - - 689,722 comments

good!

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Chell_Johnson
Chell_Johnson - - 76 comments

Nice!

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Rezalon
Rezalon - - 10 comments

I was able to discover the secret good ending by bringing the ceiling light into the the elevator, taking me to the Aperture Science Lobby!

Additionally, there is a Bonus Map called "Still Alive" which appears to be inaccessible via the Bonus Maps menu.

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TappoTypo
TappoTypo - - 14 comments

Hi! An ametuer Mod-Maker here, And I was just wondering how on earth do you Retexture models? I've tried using the VMFs but then they just turned invisible. Any Hints?

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[Hazmat] Author
[Hazmat] - - 41 comments

You need to track down the .VMT and .VTF files for the model, some models use more than one, the .VMT as with world textures determines which .vtf file is used, usually the model textures are under textures/models/ in the same directory as the .mdl file. VTFEdit by nem's tools can export textures in .tga, .png, or .jpg.

In terms of the invisibility, you want to export the texture as a .tga to retain the alpha channels

also I'm guessing you know but the models and textures are sometimes in different .vpk files

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