a Modification for the shooter Star Trek® Elite Force II, allowing you to play the Campaign from the Single-Player Co-Operatively in Multi-Player together, with up to 8 Players in total.
The Co-Op Mod uses configuration variables(Cvars) to allow different game Modes and personalized Configuration of the Mod. These Cvars can be changed via the Game/Server Console or directly inside your server-config (*.cfg).
Posted by Chrissstrahl on Nov 7th, 2008 digg this super bookmark
Intermediate Other.
Bool Cvars, 1 or 0 (True/False)
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Developer Mode (Takes more resourches): coop_developer
Disallow the server to got shut-down: coop_disableServerReboot
Allow players to use GodMode: coop_allowGodCheat
Enable Last Man Standing Co-Op: coop_enableLms
Enable Combat Only (Player versus Player): coop_enableCo
Disable the Campaign Maps: coop_disCampaigns
Disable the Training Maps: coop_disTraining
Disable the Secret Maps: coop_disSecretLevels
Disable the Mod loading a specified map: coop_disForcedMapLoad
Disable the players to be forced into one Team: coop_disForceOneTeam
Disable forced player Model: coop_disForceModel
Integer Cvars
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Co-Op Internal Player limit (2-12): coop_maxPlayers
Set Player Lives for LMS Mode: coop_lmsLives
Physics, Air Acceleratation multiplicator: coop_physicsAirAccelerate
Physics, Max Movement Speed: coop_physicsMaxspeed
LMS, warmup time before LMS gets active: coop_lmsWarmupTime
Float Cvars
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Set the Intermission Time: coop_intermissionTime
String Cvars
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Color of the forced team (blue/red): coop_teamColor
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