From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world we think will shock, satisfy, & puzzle you to the end.

Post news Report RSS Hatchet Monthly Update December 2014

Hey hey hey, write code er'y day... is what I wish I could say, but this month or so has been full of dismay. Things that got done as a whole: -Atrey got a sweet upgrade to his equipment recently, which will play into his work on Hatchet's Music nicely. Already grateful for his many talents, so I'm excited for that. -Moved -Reformatted PC partially -Debugged re-installing the Deus Ex SDK, thanks to Mikak once more for a fix on that. -Bug fixes, optimizations, hotkey tweaks and installations ...

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Hey hey hey, write code er'y day... is what I wish I could say, but this month or so has been full of dismay.

Things that got done as a whole:
-Atrey got a sweet upgrade to his equipment recently, which will play into his work on Hatchet's Music nicely. Already grateful for his many talents, so I'm excited for that.
-Moved
-Reformatted PC partially
-Debugged re-installing the Deus Ex SDK, thanks to Mikak once more for a fix on that.
-Bug fixes, optimizations, hotkey tweaks and installations. Just a lot of them, really.
-Improved UI function and ease in a couple of core areas. For instance, recipe book had issues with taking forever and not always functioning easily. Like the workbench, corpse looting, and many other areas that bled unoptimized micro-management, it now has alternate use with WASD + C, so you can navigate its contents quickly, accurately, and blaze through any major shifts to enabled/disabled recipes.
-Set down the baseline for new containers that will be able to handle restocking, item randomization and quality application, and generally be capable for both removing AND adding contents from/to it. This is still waiting on a huge Wad of code to clean out, so things are definitely behind schedule a bit, but the schedule was also built around "best case scenario", which is usually much against my policies on due dates and expectations.
-Tweaks with pawns related to death types and gibbing thresholds. Previously some really gruesome deaths could go off at some not-so-gruesome causes. This now happens rarely for the sake of extremity and hilarity, but most the time it goes more as expected.
-Ate lots of PB&J. Honestly, I live off like 1/3rd PB&J sandwich. Crap is delicious.

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