Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience. Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it. The goal was clear, to make a WW2 mod that featured all the missing bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. The name comes from the original code words for the capture of the Pegasus/Orne bridges

Report article RSS Feed The last 10% is the hardest 10%...

Sorry for the super long wait between news updates, it's just been real hectic over here at Ham and Jam. Lots of changes with the team members lives has left precious little time to spend working on the mod, but fear not as we're still pumping out work even if this update shows little of it unfortunately. It's true what they say, the final 10% of any project is the hardest 10% and we've certainly hit that here at Ham and Jam. There is no doubt we are in the final phase of production before rele

Posted by ginger_lord on Sep 11th, 2009

Two things are certain:

1) The bulk of the work on the mod is done, what's left is minor...but a lot of minor stuff makes a major stepping stone.
2) We have come too far to let anything stop us now.

Work on the mod toils on through the long Summer nights here at Ham and Jam and slowly but surely we're getting there. Every day more and more bugs are quashed and more and more features are added. The stuff left to do is trivial compared to the rest, yet without it the mod feels incomplete and unreleasable.

Sept 09 Media Sept 09 Media

To help us through these long nights we really do need some extra team members, without them everything takes ten times as long as it should. If you're one of the below then please get in contact:

  • Weapon Texture artists
  • Animators (3D Max Prefered)
  • Other Texture artists (HUD and Environment)
  • Coders (Prior mod experience a large bonus)
  • Modellers (Vehicle modellers with unwrapping experience preferred)

No joke, if we had one of each of the above, giving us 4 hours work a week we wouldn't be sat here talking what if's, we'd be slugging it out ingame! The one thing thats holding us back is the lack of weapon textures. If we had a reliable guy doing them we'd hazard a guess that within 2 months we'd all be playing.

Sept 09 Media Sept 09 Media

Without your help this last 10 percent could drag on much longer than needs be. We've had many people promise us work but many fail to deliver. At time's we think we're cursed! We will bring on Person X to do job X and Y, and within a day/week/month their hard-drive dies/they break their arms/lose their job/move house/vanish without reason.

It's a shame and without the above incidents (all are allegedly true..) we would be almost certainly released and be sharing the mod with you. The only plus sides to this slow down in development is certain area's have managed to get really polished, such as the maps destined for release day and even the ones for the next update after that. Code wise SteveUK has also managed to jump on the time waiting for the visuals to be done and crank hard on getting us on the Orange Box engine. Whilst we may not release on it (EP1 is the current plan) the interval between engine updates should be substantially shorter.

Lastly I leave you with a short video, shot sometime ago and has been floating on YouTube for sneaky people to find. It documents one life of a player on Pegasus from spawn to death. There's bugs and errors in it naturally, but hopefully it shows you an insight into the level and I promise the next video won't be in the dark!

Post comment Comments
PierreOfTheFrench Sep 12 2009, 9:19am says:

looks great, keep up the good work.

+1 vote     reply to comment
aidas2 Sep 12 2009, 9:58am says:


+1 vote     reply to comment
tankbob Sep 12 2009, 10:00am buried:


ah good the bits without the americans who we all know won the war on there own.good luck with this one looks good

-7 votes     reply to comment
Tex1090 Sep 12 2009, 11:14am replied:

Whoever thinks the war was only won by Americans is retarded. The massive D-Day invasion was planned by us yes, but the war was not won by us. Was won by the US, Russia, Great Britain, Canada (yes they were in here, Sword Beach)and more.

Good progress on the mod, can't wait to give a try :D

+4 votes     reply to comment
SteveUK Creator
SteveUK Sep 12 2009, 11:20am replied:

I think it was more of a failed attempt at sarcasm.

+5 votes   reply to comment
emetalce Sep 12 2009, 11:21am replied:

This guy is right! (Except Canadian landed on Juno :) ) Every one of the Allies played a huge role!

On another note it is great to hear your making good progress and I am looking forward to playing it when release! Heck, I'll try to bring as much as my INS clan as I can to play!

+2 votes     reply to comment
Tex1090 Sep 12 2009, 11:37am replied:

Ah so it was Juno, I'm sorry xD Not sure why I thought Sword, but it seemed right. Thanks :D

+1 vote     reply to comment
MastaGunZ Sep 12 2009, 4:10pm replied:

We couldn't have won the war without the Canadians help!

0 votes     reply to comment
volcol Sep 12 2009, 5:22pm replied:

Canada, a country people dont think off... other countries people dont reallise played a huge part in the war, poland and france(even after occupation. Norway/sweden. India was a huge contributer, but little people know of the battles between India and Japan. Australia fought, so did a lot fo the Arab and african states, basically any country involved, and the British Empire. It truely was a world wat

+1 vote     reply to comment
shortmarine Sep 13 2009, 10:24am replied:

Hey! lets not forget about australia :) up to 3000 Australians were involved directly in the D-Day landing. lol just supporting my country. cheers to volcol!

+2 votes     reply to comment
chris_sloany Sep 13 2009, 6:58pm replied:

i kinda agree with you man, if it wasnt for america, we would all be speakin german! and also the russians helped alot too, canada really didnt do ****, i mean yeah they helped, but m sure we wouldve just as easily won the war without them, and england made a good bomb distractions for the germans, other then that, kinda useless.

0 votes     reply to comment
Tex1090 Sep 16 2009, 9:31pm replied:

No we wouldn't have had as easy a time without them as we did with them. They were a whole front on a beach, the point of the D-Day landing was a massive strike in multiple areas, one beach left standing would have meant a lot of things could have changed. The small things matter.

Like the bomb that could have killed Hitler, moved 2 feet away and it only injured him. (Had Von Stauffenburg actually put the 2nd explosive in the bag, it wouldn't have mattered.)

WW1, Hitler was 6 inches away from death by sniper, but it instead killed his friend.

Small things, no matter how insignificant, could have changed a lot in history. :P

+2 votes     reply to comment
Reluctant_Redcoat Sep 12 2009, 11:29am says:

Finally, a WWII game which isn't composed entirely of stereotypes and/or badass American soldiers who take bullets in the gut, bandage them up with the stars and stripes and keep going. *ahem*CallofDuty*cough* Keep up the good work, looks good.

-2 votes     reply to comment
SteveUK Creator
SteveUK Sep 12 2009, 12:02pm replied:

Call of Duty 1, 2 or 3 didn't do that at all.

+1 vote   reply to comment
Tex1090 Sep 12 2009, 12:03pm replied:

nor 5, you got to play as Russians. And in 4 you played as a British SAS squad.

+1 vote     reply to comment
emetalce Sep 12 2009, 12:40pm replied:

Yeah too bad in 5 you could only play as Russians and Americans, I wish they would have included another army..

+1 vote     reply to comment
MastaGunZ Sep 12 2009, 4:12pm replied:

If only they would have let you play as the Japanese or Germans.

+4 votes     reply to comment
ausbushman Sep 12 2009, 11:41pm replied:

"badass American soldiers who take bullets in the gut, bandage them up with the stars and stripes" hey... now that's not a bad idea! :p

+2 votes     reply to comment
chris_sloany Sep 25 2009, 7:29pm replied:

ur an idiot, proably jealous. lmao, stupid little boy.

+1 vote     reply to comment
chris_sloany Sep 12 2009, 1:08pm says:

looks awesome! im not sure if i saw in the vid, but when you kill someone, do you get notified? like will you know who you kill?

+1 vote     reply to comment
ginger_lord Author
ginger_lord Sep 12 2009, 1:09pm replied:

Kill notifications are in.

+2 votes   reply to comment
chris_sloany Sep 12 2009, 1:14pm replied:

sweet!! mod is going to kick ***!!

+1 vote     reply to comment
Potteh Sep 12 2009, 1:25pm says:

Go on Steve lad! Good job mate.

+1 vote     reply to comment
cW#Ravenblood Sep 12 2009, 1:40pm says:

looks awesome

+1 vote     reply to comment
ModDBUnknowUser Sep 12 2009, 1:53pm says:

omg i can't wait!!

pd: looks sooo goooooooddddddd

+1 vote     reply to comment
KupaFM Sep 12 2009, 2:25pm says:

pretty good!

+2 votes     reply to comment
Capn_Patt Sep 12 2009, 4:37pm says:

Lovin it!!

+2 votes     reply to comment
wickit Sep 12 2009, 5:49pm says:

Nice 1 mate good to see things moving
and yes he is right the last 10% is a fkin BITCH
and i know what im talking about............

cant wait to play this my freind !!

+1 vote     reply to comment
FuzzyMcDoodle Sep 12 2009, 8:06pm says:

Wow, looks great! Does this require DoD: Source or anything?

0 votes     reply to comment
SteveUK Creator
SteveUK Sep 12 2009, 8:32pm replied:

It's a Source mod, it requires a Source game. Asking if this requires DOD: Source in particular is like asking if Call of Duty requires Medal of Honor.

0 votes   reply to comment
ausbushman Sep 12 2009, 11:52pm replied:

The answer is no, it doesn't not require DoD:Source. However it requires a Source engine game, which could be DoD:Source if I'm not mistaken, or Counter-Strike, HL2 or the Orange Box.

If you have any of those games or can currently play mods for HL2 then you're good to go.

+1 vote     reply to comment
longshanksAOC Sep 12 2009, 8:27pm says:

Can't wait to play this guys!

+1 vote     reply to comment
vfn4i83 Sep 12 2009, 10:47pm says:

That last video impressed me, great work. Looking foward to it.

+1 vote     reply to comment
ausbushman Sep 12 2009, 11:55pm says:

Looks and sounds great! Keep up the good work.

+1 vote     reply to comment
freredarme Sep 13 2009, 3:30am says:

Nice news, look good !

+1 vote     reply to comment
mathys Sep 13 2009, 7:27am says:

Tracking, it looks very awesome!

Also, when, and if you have enough time, please make a SinglePlayer for this mod. It would be really great then.

+1 vote     reply to comment
SteveUK Creator
SteveUK Sep 13 2009, 8:03am replied:

There are no plans for a single player.

+1 vote   reply to comment
Sanguinius Sep 13 2009, 11:22am says:

lol MastaGunZ you can't play as German or Japanese in any WWII game coz they lost the war, and ofc at the end of game you will have to lose too,and thats really not fun.

0 votes     reply to comment
Minuit Sep 13 2009, 1:57pm replied:

Says you. I think it'd be really interesting. Games are about the experience, and what an experience that'd be.

+1 vote     reply to comment
emetalce Sep 15 2009, 7:14pm replied:

There was a game that would let you play as germans, If i see it at zellers again I'll pick it up and try it.

+1 vote     reply to comment
Tex1090 Sep 16 2009, 9:34pm replied:

May I point you in the direction of Red Orchestra: Heroes of Stalingrad. It will be the first FPS game to contain a complete Axis power campaign (so they say). The Germans lost the war sure, but they didn't lose every battle within the war.

+1 vote     reply to comment
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Released Dec 21, 2013
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