Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience. Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it. The goal was clear, to make a WW2 mod that featured all the missing bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. The name comes from the original code words for the capture of the Pegasus/Orne bridges
Thanks to all you guys voting for us we have made it into the Top 100 Unreleased Mods 2009 over at ModDB. We didn't expect to make it this far (we never have before!) and we'd love to see how far we can go, so please vote again for us. You can vote for as many mods as you like too, so you don't just have to vote for us, have a browse around the other candidates.
Posted by ginger_lord on Jan 17th, 2010
Development has been pretty slow over Christmas as you'd expect but the pace is picking up again now so expect a larger update next month. What we do have this month though is some images of the "nearly final" MG34 texture. I say "nearly final" as we've got a few problems to solve with it in terms of ingame performance. The holes in the barrel shroud are supposed to be see through (as in the render) but ingame this looks a bit dodgy and creates some visual oddities when you see through them, into something else transparent. The problem arises as we can't decide which is less of a performance hit, a alpha texture requiring extra work on the renderer or to have the holes modelled and add the extra work there. Either way it's 99% done and looks like this:
We've also been given the near complete "theme" for Ham and Jam, produced by Brian Gair. This is the music you will hear in the menu screens and for general media releases from now on.
Last but not least another video by one of our testers "Porc-Epic", this time showing off some gameplay from HaJ Pegasus.
More next month!
[Last minute update] We are also in need of some additional sound monkeys to help fill up our collection of noises. Mainly environment FX as well as impact FX and general rustling and jostling. Applications to firstname.lastname@example.org please!