Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience. Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it. The goal was clear, to make a WW2 mod that featured all the missing bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. The name comes from the original code words for the capture of the Pegasus/Orne bridges

Report article RSS Feed Ham and Jam November Update & Tons of Media

Apologies that we’re late with this update but I can actually say that it was because we were so busy working on the game. No kidding, October was crazy with the amount of stuff we were doing and with two regular playtests and a proper beta test team we’ve had lots of bugs and feedback to work through. Suffice to say we’re finally getting on top of them and each week we seem to be slowly ticking off more and more bugs as fixed than there are being added.

Posted by ginger_lord on Nov 18th, 2008

Apologies that we’re late with this update but I can actually say that it was because we were so busy working on the game. No kidding, October was crazy with the amount of stuff we were doing and with two regular playtests and a proper beta test team we’ve had lots of bugs and feedback to work through. Suffice to say we’re finally getting on top of them and each week we seem to be slowly ticking off more and more bugs as fixed than there are being added.

Beta testing has been excellent as now with more people in game we can really get a feel for how the maps work. Having twelve plus players is great for testing the maps and I’m pleased to say virtually all of them passed with flying colours, very little major redesigning was needed. The most that happened was one or two buildings would be opened/closed up or an objective moved 10m to the left or right.

During the last playtest we took hundreds of screenshots between us we’ve uploaded a selection to the Playtest Images page in the media section. Here’s a few as a taster.

HaJ Playtest HaJ Playtest
HaJ Playtest HaJ Playtest

Lastly some news on the team and status of the mod. We are still desperately looking for a few key team members. If we can fill these positions then we’d be able able to make the beta public rather than private.

The main issue is a legal one as at the moment we have “borrowed” some content from a couple of other Valve games as a stopgap. We can’t release the game while this content remains so until we can replace it all, it will be available to download. A big issue is the player models - we desperately need someone to help us complete our German player model as our current one is “on loan” from Day of Defeat.

The weapon models aren’t quite as much a problem but we do need someone to finish up the animations and texture them. Theres a lot of talented people out there and some excellent models available but sadly no-one seems to be interested in working for us. Maybe it’s a Catch22 situation - no-one wants to work on an unreleased game yet, without the help we can’t release!

So basically it comes down to you, in a way. Help us finish the artwork issues with HaJ and we can release!

On a positive note, as a small little token of our appreciation for your support, Spine has made some WW2 Ham and Jam branded desktops for you all, in both Axis and Allies flavour. We should say that just because they are the side of a plane and the side of a tank does not mean that we’re including drivable tanks or planes. It’s not some cryptic clue, just a nice bit of artwork :D

Check them out on our site in the current news update

Post comment Comments
Kamikazi[Uk]
Kamikazi[Uk] Nov 18 2008, 10:41am says:

Nice update. Love the settings used reminds me of DoD. Can`t wait until release.

+1 vote     reply to comment
sauerfreak
sauerfreak Nov 18 2008, 12:33pm says:

Nice screens. It does remind me of DoD.

+1 vote     reply to comment
hOMEr_jAy
hOMEr_jAy Nov 18 2008, 12:40pm says:

Nice to see that you´re still developing this mod! Looks great!

+1 vote     reply to comment
awesomepossum
awesomepossum Nov 18 2008, 3:47pm says:

Thats some Top notch media ya got there, can't wait to play!

+1 vote     reply to comment
RogerRamjet
RogerRamjet Nov 18 2008, 6:58pm says:

Nice to hear from you guys and great update... looking better and better...

+1 vote     reply to comment
Psycho_Sam
Psycho_Sam Nov 18 2008, 8:32pm says:

Its ALLIIIIVEEEEE mwhahahahaha!

Erm, nice update :P

+1 vote     reply to comment
NullSoldier
NullSoldier Nov 19 2008, 12:41am says:

Wow, this is a surprise. Why haven't I seen this before? Excellent work.

+1 vote     reply to comment
ChestyMcGee
ChestyMcGee Nov 19 2008, 12:34pm says:

Haha, I love the name. "Ham and Jam!". Wasn't that the code words to say the British 1st Airborne had taken both the bridges intact on the far left (east) flank of the invasion force on D-Day? Pegasus Bridge?

+1 vote     reply to comment
ginger_lord Author
ginger_lord Nov 19 2008, 12:54pm replied:

Yes it was!

At last someone who has knowledge or the skills to search for stuff!

+1 cookie

+1 vote   reply to comment
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Released Dec 21, 2013
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