Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience. Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it. The goal was clear, to make a WW2 mod that featured all the missing bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. The name comes from the original code words for the capture of the Pegasus/Orne bridges
Production has started to ramp back up here after the lull over Christmas. No sooner than we brought both Rick_D and Jenn0_Bing on we were struck with the dreaded curse of abandonment. Luckily it wasn’t their fault and before Rick got picked up by Crytek he managed to unwrap the MP40 properly. Jenn0 also managed to squeeze in work between his exams and so has finished the MG34 and the Shovel and has set his sights on reworking the Bren Mk2.
Posted by ginger_lord on Feb 17th, 2010
We’ve also got extra help from Deceiver in skinning the freshly unwrapped weapons and he cranked out the Enfield No4 and MP40 over the last two weekends.
All that’s left in the weapon skinning frenzy are the Bren’s and some minor tweaks to the K98. We’ll show them when they’re done.
Jed has also managed to get the kit loadouts done for the Wehrmacht infantry and so they are also finished now. Unfortunately due to time constraints we’ve had to ditch the support guys smock but expect it to turn up sooner or later. Spine soon finished up the textures for them as well.
We also have brought on a bunch more testers to help smooth out the levels and test for large scale gameplay. Luckily through meticulous planning the levels all play well with any number of people between 4v4 and 12v12. Whilst a lot of the levels will easily swallow up 32 players (Gold could probably take double that), some like Archery won’t manage as well, so on release day there will be plenty of choice in terms of map size/player count.
To finish off this update I’ve put together a little video with some footage from Radar. It mainly shows the SMG’s in action and you’ll be able to see how well they work at close range (like they should) and how range affects their damage. More videos will showcase other weapons to reflect their roles, just because there are 2 LMG’s doesn’t mean they are clones! Defending as Germans requires different tactics to defending as the Commonwealth due to the variance in weapons.
More next month!