Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience. Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it. The goal was clear, to make a WW2 mod that featured all the missing bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. The name comes from the original code words for the capture of the Pegasus/Orne bridges
As we draw closer to release we are in need of a few more people to flesh out our small team (currently around 5 people) to help finish off the mod. The more folks we have the quicker you all get to play it!
Posted by ginger_lord on Jan 19th, 2010
In terms of what's left to do, there isn't anything major and its virtually all on the art side. So onwards with the job positions.
If you are interested in any then please email firstname.lastname@example.org with the position you are interested in and examples of previous work. If you feel you can offer anything else then get in contact too!
Primarily character animation although there will be some weapon animations to do. Max users highly preferred. All weapons/characters are rigged.
Mainly for weapon skins and props, ability to unwrap essential. Please do not apply if you cannot unwrap models. All models made in .max format so ability to use Max again highly preferred.
A space for an environment texture artist as well, mainly to create overlays and decals to bring the worlds to life.
Experienced Source engine mappers needed to help fulfil our ideas. Whilst your work won't be in the initial release it will be the building blocks for subsequent releases, which have already been planned.
Basic reference can be provided but it is expected that the mapper does extensive accurate research themselves.
Must be able to create all sorts of effects from copyright free sources. Main requests are for general ambience sounds, impact fx and player sounds. Weapon sounds have already been finalised.
Must have a good recording set up and not be afraid to shout. All commands must be given in German so a native speaker is preferred. Whilst we have a full set currently it is of a lower sound quality than the rest and would like a new set recorded, in the event the original author cannot re-record in time. Both sets would be used in the mod if this happens.