In terms of what's left to do, there isn't anything major and its virtually all on the art side. So onwards with the job positions.
If you are interested in any then please email firstname.lastname@example.org with the position you are interested in and examples of previous work. If you feel you can offer anything else then get in contact too!
Primarily character animation although there will be some weapon animations to do. Max users highly preferred. All weapons/characters are rigged.
Mainly for weapon skins and props, ability to unwrap essential. Please do not apply if you cannot unwrap models. All models made in .max format so ability to use Max again highly preferred.
A space for an environment texture artist as well, mainly to create overlays and decals to bring the worlds to life.
Experienced Source engine mappers needed to help fulfil our ideas. Whilst your work won't be in the initial release it will be the building blocks for subsequent releases, which have already been planned.
Basic reference can be provided but it is expected that the mapper does extensive accurate research themselves.
Must be able to create all sorts of effects from copyright free sources. Main requests are for general ambience sounds, impact fx and player sounds. Weapon sounds have already been finalised.
German Voice Actor
Must have a good recording set up and not be afraid to shout. All commands must be given in German so a native speaker is preferred. Whilst we have a full set currently it is of a lower sound quality than the rest and would like a new set recorded, in the event the original author cannot re-record in time. Both sets would be used in the mod if this happens.