Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience. Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it. The goal was clear, to make a WW2 mod that featured all the missing bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. The name comes from the original code words for the capture of the Pegasus/Orne bridges

Report content RSS feed A little help goes a long way

Last month we sent out a plea for some guys to help us finish off the mod. Luckily for us at least two people were listening. We welcome aboard Jenn0_Bing and Cpt. Ukulele to help us finish off the weapon skins and map props respectively. Like a good taskmaster we threw them straight in at the deep end with Jenn0 starting work on the K98 almost immediately and Ukulele tasked with the vital job of creating an army of door handles...

Posted by ginger_lord on Oct 8th, 2009

They really do add so much to the world! Small things like door handles we have found make a ton of difference in the game. Before we had boarded up doors signifying a non entrance, but it was just lacking without the door handle. Ukulele is going through our horde of props and replacing all the borrowed content with our own unique stuff and once he's done that its straight onto skinning all the unskinned vehicles and static weapons we have cluttering up maps.

October 09 News Images October 09 News Images

Talking of maps, all of them are progressing very well with Gold, Radar and Pegasus nearing completion. I have also taken on-board Spine's map 'Archery' to do final detailing of, as sadly he doesn't have time to finish it and it would be a shame for the map to never be released. Arnhem has had a bit of trouble in the balancing department but we believe we've now fixed it with the addition of some sneaky back routes.

In previous new updates you will have noticed we are using the Day of Defeat German player model, not any more! Jed has started the process of getting SacredLizard's player models in game and we currently have the base player (minus webbing and kit) model for the Rifleman (M40 helmet) and Assault (M43 cap) in game. The support guy I hear wears a rather natty smock, but you'll have to wait to see that. Look closely in a few of the in game shots and you can see the work in progress German strutting his stuff.

October 09 News Images October 09 News Images

Code wise SteveUK has continued tinkering away with the code and the "To Do" list for first release is shrinking at a rate of knots, down to less than a page! Work on the Orange Box port is also progressing but focus is being given to getting the first version out on the Episode one engine rather than delaying for another few months to release on the Orange Box.

Whilst we're not a huge fan of renders we thought we'd show you these renders of what Jenn0 has done for us as at the moment we are experimenting with normal and phong maps in game.

October 09 News Images October 09 News Images October 09 News Images

Next month we will hopefully have another video for you that fingers crossed, will show a lot more of the skinned weapons. As we speak I'm looking at a work in progress version of the MG34 and it looks good!

See you in a month.

Post comment Comments
chris_sloany Oct 8 2009 says:

screens look awesome! looking forward to playing this!

+3 votes     reply to comment
emetalce Oct 8 2009 says:

Keeps getting better and better, I'm really looking forward to this. Awesome screens, keep up the good work!

+2 votes     reply to comment
Jesternz08 Oct 8 2009 says:

Objectives looking very polished

+1 vote     reply to comment
Ennui Oct 8 2009 says:

Can't wait. Been watching you guys since you first went public a few years ago. I'm thrilled we're nearing a playable public release!

+3 votes     reply to comment
wiredgear Oct 9 2009 says:

Looking good guys! The name fooled me completely but I must say I am really excited to see how this turns out. Keep it up.

+2 votes     reply to comment
PauliuzzzLT Oct 9 2009 says:

Looks like day of defeat source and i love that game only problem i dont have it :D
So if this will be atleast a little like dod source then its my kind of mod :DDDD

+1 vote     reply to comment
Revo1uzzer Oct 9 2009 says:

good work guys, it looks promising

+1 vote     reply to comment
Joe_Shmoe Oct 9 2009 says:

Actually like the fact that you guys didnt follow the trendy aliies shoot all nazis... and D-Day realy annoying, every WW2 shooter is pretty much the same thing over and over, just feels like a different soldiers perspective everytime (some very incompetent ones too, gameplay awfull lol) But here you guys doing WW2 in a breath of fresh air... For that, I must say you guys rock, Cant wait for the release =D

+1 vote     reply to comment
stoopdapoop Oct 9 2009 says:

Jenn0_Bing... That sounds very familiar, what else did he work on?

+1 vote     reply to comment
ginger_lord Author
ginger_lord Oct 9 2009 replied:

Black Mesa Source is one other mod he is working on.

+1 vote   reply to comment
maniacmoop Oct 9 2009 says:

For some reason, this mod reminds of WW2. Great WORK!

+1 vote     reply to comment
cheesemcboots Oct 9 2009 says:

great work guys. i see a hint of original dod which is even better.

+1 vote     reply to comment
Julianos Oct 15 2009 says:

Do you need any help mapping? I can map for you if you do need help.

+1 vote     reply to comment
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