A Halo Wars mod to match the modern era... This mod overhauls Halo Wars, some examples of this would be adding brand new units, cut content, unseen abilities and new leaders onto the battlefield. With new units comes new buildings as well, no longer is the meta cemented in the ground. This mod doesn't only add, it also changes core components in the game, allowing speedy gameplay while still being counterable.

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junoys Author
junoys - - 59 comments

This will be kinda interesting for both sides.

If the flood expands out and the expansion is killed, resource wise, the attackers get a bonus. if the flood is attacked and repel the attack, they have resources to recover

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AWESOME_SAUSEY
AWESOME_SAUSEY - - 1 comments

So if I am playing, lets say forge, and I'm fighting the flood, will the A.I. have its builder forms create these flood stalks around the map or will it have prebuilt structures?

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Description

Little tweak. Flood power stalks have Forerunner resource crates on them instead of Sentinels. The Sentinel thing was suppose to be risk and reward, as they were suppose to attack the flood when released. Unfortunatly they don't do this.

On the death of a stalk, it drops a flood egg and a resource crate cluster which has 30 supplies in it, upgrading the stalk gives it another crate to drop on death and boosts power production. If a Tier 2 stalk is killed it drops 60 resources. Sorta like an insurance thing?

These resources can be collected by any player, friend or foe. They can be killed by the owner via self destruct or killed by an enemy.