Halo: Starside Intercept is a Homeworld 2 total conversion bringing tactical space combat to the Halo universe.
Dude that is an insane level of detail. Have you figured out animations for the hangars yet or do interceptors kind of just phase out?
Longswords are a little too big to fit inside these hanger bays, however We've been tinkering with the idea of having crew/officer exchange via pelicans similar to what the Complex boys are doing with crew pods.
None of us at the moment are savvy enough with animations to do something that complex, but we really intend to flesh out the gameplay with details such as the one you mentioned.
Major kudos if you can get this to release level, what you've done so far is really awe inspiring!
why didn´t you use the drop pods from odst the can be use as marine frigate from the riginal like the one from the vager
ODST drop pods for crew transfer? Crew transfer is a completely different system from ship to ground/ship to ship capturing. We intend to use pelicans to bring crew to the ships from a crew station or Colony ship, while ODST pods would be used to capture terrain or ground based constructs.
So you will have to crew the ships then in this mod, because that would put a new spin on unique game play along with the landing forces planet side and such :)
Homefront is going home...
home is where the war is
Deadly detail! homefront's frigate texture is can't beat it.....
Have an idea :
When the frigate is about to explode, sort of escape pods can be launch and return to mothership.
just an idea ;)
That seems like NEXES:The Jupiter Incident.
but that's a brilliant idea :)
You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:
Close up view of the UNSC frigate's hanger.