Title: Half-Life ZDoom Filename: HLzD.zip Author: Jeremy A. Stepp Email Address: Description: H-L ZDoom changes all weapons, pickups, ammo, player sprites, monsters, sounds, textures, all props and things, levels 1-5 and 10, and the face on the statusbar into art from Valve Software's game Half-Life. Story: You are Gordon Freeman, an associate employed at the Black Mesa Secret Research Facility. When everything hit the fan, all you could do was run for cover. Strange, alien "things" appeared out of thin air and filled the base. Then it went from bad to worse when a government "cleanup squad" arrived, cut off all the exits, and started killing all the research team members. The only way out for you now is to use an experimental teleportation device being tested in alpha sector. "Maybe I can find out where these things are coming from," you say to yourself as you step on to the small red square of the machine. And in a flash of green light, you disappear....
This file changes Doom II into Half life zdoom. The zdoom engine is also required to play.
i love the half life game
how do you start the game in half-life
What the well?
first to play in half-life you will need zdl.is a program to play oh and you will need zdoom or skultag.go optins when you have zdl then go zdl then optins first put doom2,skultag or zdoom then name doom2(the doom2.wad)onte you done with that,click ok click ok then add put hl1 file then click on it then open up doom2 then ta da!!!hl1 doom2
i was able to play it only w/ GZDoom
if dont work i dont know anything
Отстойный мод. ИМХО: гигантские и мигающие спрайты, нулевая работа с материалом, никакого DECORATE (Хотя ZDoom его подразумевал). Нулевая работа!
Anyone could make it for zdoom wars? I'd love to play as Hgrunt's <333
Esta bueno xDDD
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Couldn't play it. gzdoom said something something, cannot continue. Adding it's messages here:
"Script warning, "zHLD2.wad:DECORATE" line 170:
Tried to define class 'Grenade' more than once. Renaming class to 'Grenade@zHLD2.wad@DECORATE'
Undefined drop item class sparks referenced from actor auto-gun_turret
script parsing took 176.36 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Adding dehacked patch zHLD2.wad:DEHACKED
Patch installed
M_Init: Init menus.
P_Init: Init Playloop state.
Execution could not continue.
R_InstallSprite: Sprite VILE frame A is missing rotations"
Can someone tell me what it wants frome me? What I did wrong?
not the dev but its caused by the grenade. fix is remove it or just replace the grenade with new one