Title: Half-Life ZDoom
Author: Jeremy A. Stepp
Email Address: firstname.lastname@example.org
Description: H-L ZDoom changes all weapons, pickups,
ammo, player sprites, monsters, sounds, textures, all props and
things, levels 1-5 and 10, and the face on the statusbar into art
from Valve Software's game Half-Life.
Story: You are Gordon Freeman, an associate employed at
the Black Mesa Secret Research Facility. When everything hit the fan,
all you could do was run for cover. Strange, alien "things" appeared out
of thin air and filled the base. Then it went from bad to worse when a
government "cleanup squad" arrived, cut off all the exits, and started
killing all the research team members. The only way out for you now is
to use an experimental teleportation device being tested in alpha sector.
"Maybe I can find out where these things are coming from," you say
to yourself as you step on to the small red square of the machine.
And in a flash of green light, you disappear.
"Now where the hell am I?" You mumble to yourself, looking around.
"That's a remarkably accurate description, Mr. Freeman," you hear
a grim voice say...
Additional Credits to: Valve Software, id Software.
* Play Information *
Game : DOOM2/Zdoom
Episode and Level # : MAPS 1-6 and 10
Single Player : Yes
Cooperative 2-8 Players : Yes
Deathmatch 2-8 Players : Yes
Difficulty settings : All
New Sounds : Yes
New Graphics : Yes
New Music : No
Demos Replaced : No
Decorate patch file : Yes
* Copyright / Permissions *
Authors may use these files to build new levels, but must give credit
to the author (Mr. J) and VALVE Software if you do so.
You may NOT charge money for the distribution of these files.
You may distribute these files in any electronic format as long as
you include this text file intact.
DOOM2 is a trademark of id software
Half-Life is a trademark of valve software
4-10 Fixed wrong player starts, and re-uploaded file.
4-11 Added lights to warehouse area.
4-24 started on map 8
4-24 UPDATED FILE
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