Half-life: Visitors - a Singleplayer adventure For more information please visit the official website at: www.halflife-visitors.de
The mod looked like it had potential, a story of a lawyer who had to go and inspect the government facility. The opening had good level design and instantly reminded me of Blue Shift, which looked like its inspiration. It starts off well and places you up against a few aliens to get passed before you get your weapon which I liked. It has 2 new weapons which I always love when a mod attempts and I felt they very much fitted into the game.
The first half I found to be quite good in terms of difficulty, nicely designed areas but by the end I felt you fought a tad to many Islaves.
I also liked the fact you couldn't use HEV charging stations or pick up batteries but instead may find a kevlar vest later on. I did have some issues though..
For the door with the broken wire I try experimenting, moving a barrel in a adjacent area only to find it hits a invisible wall.... you go to the previous area and find a metal crate at the bottom of the elevator and try pushing it through to the next area but it gets stuck at the door you can clearly walk through.... what the hell.
The mod punishes you for experimenting for no reason. Clearly it had 3 ways of getting the broken wire fixed but the mod only allowed 1 way by putting invisible walls that stop crates/barrels.
There was another point later on when you see a teleporter but it kills you when you try to jump into it while the controllers are still alive... lame.
Just after that for some reason your guns get taken away from you. Double lame.
But the rest of the mod didn't disappoint apart from some areas that where a little tough and needed some patience to get through.
The ending was interesting to say the least, I saw a model I've never seen before :O
It was promising but horribly executed. It has a great start, with a Blue Shift like intro, but then goes downhill. I didn't even finish the mod, I was stuck and gave up. First of all, they modified the damage meters and functions of both weapons and your own body. Your 9mm Pistol, for example, doesn't fire anymore like it did in Half-Life. In Half-Life you could just press the mouse and it fired without stopping. The secondary attack made it fire in a very fast way. In this stupid mod, you have to press the mouse each time to pop out a shot, very annoying! And there was no secondary attack. Headcrabs can kill you with one bit when you are low on health and Kevlar Vests and Medkits are quite rare. And it constantly threw Alien Slaves in front of you, yeah. Instead of HEV Suits, Batteries and HEV Chargers you can now pick up Kevlar Vests, oh and did I mention that they are very rare? There are lots, lots of damn CRATES, they are hard to break (a dozen Crowbar wacks will smash them apart...) and they don't even have supplies in them. It also has some VERY ugly Scientists models. And frustrating puzzles. The second puzzle with the stupid blocked gate near a badly done Scientist model was so hard I just gave up and removed this mod. Don't download.
Another top quality Half-Life 1 mod.You hardly get armor in the a lot of times but that's kind of a good thing, as this mod ain't too hard, but very challenging.It features a sniper rifle aswell like in Opposing Force but it's very ****** up, the bolt is missing, and 3 bullets for it instead of 5? I know, I know, the weapon is very powerful too, I give you that.
But anyway, this mod also containt new voic for a few schientits, new sleeves due to teh character which takes a big plus, you can a pipe, another melee weapon unlike Corporal Shephard the only one to have two melee weapons...And the maps?They're very well done, not top quality, not very well done.
if you want a Single-Player mod that might get you ready for some fun and up for some challenges, this mod will get you ready on the set.I truly recommend this to anybody.No bugs or anything.
Oh, and if you die, you go in thirdperson and the game automatically reloads your latest save in the game.A bit slow but still, ain't that nice?