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Valve Time much?

So, that release date of December didn’t go very well… Neither did January, or February. But, I made it in time for the end of March, and that’s all that matters. For real though I do apologize for the many missed deadlines, and the potential increase of beta depression because of it. I had to fix, and update a good chunk of the code, and the maps based on some play testing sessions. Also, with a full time job, and helping out other projects, and generally trying to live without 24/7; you sometimes just end up taking way longer than you should on projects. Hopefully with most of the time consuming work out of the way, the next updates won’t take till the heat death of the universe.

About that release.

I made a trailer video based on the old PC Soluces video:

The first release contains the Office Complex chapter based on the E31998 footage, and other media from around that time. Now, I know a few of you might be underwhelmed by only have one chapter to play, but don’t you worry. I have on the main page now, a progress bar showing the current status of the mod, and in what order each release will be made. I do want to point out that things could change around, but it should remain fairly concrete. The spaces also represent the gap that has to be crossed for each release to be made. Some chapters will take more time than others, and I think the spaces between each chapter is pretty accurate.

So you can find an installer, and a .zip of the mod here:



Conclusion and links.

It seems we reached this point again, and it looks like I need to wrap things up for now. I’d like to thank everyone for the support on this mod, Shaft, and all my other work. I also want to thank everyone on the team, and friends who helped keep this project going. I can’t do everything, and some people can point out changes from retail better than myself; which keeps things looking accurate. I hope to see you all for the next release. Until then, follow the mod for more media updates, and thanks for reading!

Freeze Team Discord

Shaft Website

Update 0 - Welcome!

Update 0 - Welcome!

News 9 comments

Another beta mod? Where is Shaft? Why are you doing this? These questions, and more info will be explained here!

RSS Files
Preliminary [.zip]

Preliminary [.zip]

Full Version 6 comments

The first release of Preliminary. This release features the chapter, Office Complex. This is the .zip version.

Preliminary [Installer]

Preliminary [Installer]

Full Version 7 comments

NO LONGER SUPPORTED! - I've gotten feedback that this version of the game goes unstable when changing resolutions. Download the .zip version until further...

Comments  (0 - 10 of 66)
matzyu
matzyu

Great work, loved the office complex!

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Citizen17.mdl
Citizen17.mdl

Next time,have 1920x1080 please.

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Magic_Nipples Creator
Magic_Nipples

There is a 1920x1080 resolution. Scroll down in the list in the video modes menu. Im not sure why you would run a game in that res though.

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duck354
duck354

because for some people that is their native resolution?...

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BrandoCube
BrandoCube

The point of recreating the beta version of half-life from 1998 isn't to have it's graphics maxed out

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duck354
duck354

um okay? native resolution isn't "maxing out" the graphics at all. also didn't mention anything about graphics.

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Citizen17.mdl
Citizen17.mdl

Very understandable chart you got there :D

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Captain_Hell_Knight
Captain_Hell_Knight

I just recently played through the demo of the mod, and I gotta say it was pretty enjoyable. Loved the little details, like the scientist attempting to jump over the electrified water, and ending up falling in and dying, or the zombie chocking Barney, etc etc. Also liked the new (or old/unused) bullsquid dying animation. And the old Sierra/WON Half-Life menu brought back a lot of memories.

Although, there were a few somewhat negative things I experienced. Not sure if anyone else is experiencing it, but I wasn't able change my key bindings in the configuration. Quick-Save and Load weren't bound to anything, so I had to manually save and load. Same with Last Weapon Used, it wasn't bound to anything, and as I've mentioned, I couldn't change bindings. There was no full-screen mode, too, from what I've seen, but that's about it.

Other than that, the mod is going pretty good, and I'm looking forward to whatever comes up next.

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Magic_Nipples Creator
Magic_Nipples

Thanks a bunch for the feedback! Most of the key binding issues were due to how Xash usually handles default keys. Its one of the worst systems i've seen. I programmed in a default.cfg it copies from instead of it being internal. I chose a minimal keybinding setup that allows the game to be playable. I personally hate games with dumb default bindings so i thought less would help. If people want i can add more in a patch.
The fullscreen mode should be working. Ill take a look to make sure but if nothing else ill fix that up too.

Reply Good karma+3 votes
itzmagma89
itzmagma89

Very nice! :3 keep going!

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The most accurate Half-Life beta mod ever made

Mar 30 2018 by Jackathan

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