New features and bugfixes in the V1.1 Update! Read below for a list of changes.
Finally, a full release of the high-effort low-effort mod has arrived. Voices, model textures, map textures, UI elements, in-game titles, and Black Mesa Announcer have been horribly mistranslated. Have fun.
NOTE: Make sure HD Models are disabled, otherwise many textures will not appear.
Google Translated Steam Store Page:
"Valve has over 50 titles claiming "Game of the Year" Imagine Life. Includes a variety of fun gambling games that you can play with your friends and enemies around the world."
Changelog History
NEW IN V1.1
-Fixed bug where new map textures did not appear in the first five chapters
-Fixed bug that caused sounds to be glitched out at the end of "Lambda Core"
-Multiplayer is now fully translated (not counting custom maps)
-Barnacles are no longer invisible
-Added in a Gina Cross line that I forgot
-Added in a VOX announcement system line that I forgot
V1.0
-Added HECU Marine Lines
-Added Map Textures
-Added Black Mesa Announcement System Lines
Beta
-First release
Half Life: Google Translate Edition is here. This mod translates:
-ALL voiced lines
-ALL in-game titles
-ALL Black Mesa Announcer sentences
-ALL UI elements, singleplayer and multiplayer
-ALL model textures with legible text
-ALL map textures with legible text
This mod does NOT translate:
-Most unused dialogue/text
-Any signs that were just random numbers and/or letters (Google Translate doesn't really retranslate these in amusing or even noticeable ways)
-Any text that I was unable to read
Other features
-Quieted some background audio so that some of the new lines are easier to hear.
-Some custom music, composed by myself
-Some random model/sound changes to keep things interesting in periods without much dialogue
-Edited "skills.cfg" to make difficulties more interesting. In "That's Right" (easy), both you and the enemies take longer to die, "Me" (medium) is pretty similar to the base game, while in "Difficult" (hard) everyone dies quicker.
Installation
First, make a backup of your "valve" folder. Then, take all of the contents of "HL GTE 1.1" and put them into your "steam/steamapps/common/Half-Life/valve" folder.
Then, launch simply Half-Life. When you start the game, make sure that HD Models are disabled. If you have an older version installed already, just go ahead and let the new files overwrite.
Credits:
Drew Nyquist - Main translator, texture artist, sentence mixing; Voice of: Scientists, Security Guards, HEV Suit, G-Man, Nihilanth, HECU Marines (Story Lines)
Ashley Antisdel - Tram Announcer, Gina Cross
Nathan Abernethy - Human Grunts (Non-story lines)
>Half-life mod
>Does it work for HL:S ?
Obviously not.
It's beautiful
Thank.
Maybe we could have Half-Life: Source: Google Translate Edition?
A crappy game with the perfect mod, don't waste all that effort for something that doesn't go together.
Are you calling Half-life a crappy game?
He is calling HL:S crappy
I haven't experienced that many problems with HL:S.
But I would like one for BMS.
why yes. What's wrong with that?
life is meaningless
i'm gonna waste my time doing it myself anyway
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It slightly does work with HL:S but none of the voicelines and textures work.
unless you use vtfedit for the textures, put sentences.txt on scripts instead of sound, rename media to music and put the folder on sound then it does work
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funny stuff
I just laughed my a** off looking at the images of those texts. Great Work!
Many thanks!
I'd prefer to not overwrite base game content, so I'll just convert this to an actual mod.
Okay! I tried to do this, but not of the custom content would load.
its probably too late but if you put the mods files in a folder called valve_addon and selected "enable custom" content trough the menu you could install the mod without overwriting the original files
Thanks for the advice! I've got plenty of other GoldSrc games to translate at the moment, but perhaps in the distant future, I'll make an update to this one.
could you update this mod to work with the 25th anniversary version? doesn't work for some reason. even though I think they didn't chang the titles files.
Either way. swapping back to the other version is real dangerous and not very good for most ppl^^
absolute legend
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Where did you find that folder tho? Do I have to make it myself or what?
Half Life: Good Taste Edition
Wonderful mod concept. However, I appear to be having an issue with the mod. I played to where you get the crowbar, but got a model for grenades instead.
Further into the mod where you get the pistol, I get a barnacle attached to my hand instead. The interesting thing is that the models are flipped around. Throwing grenades was throwing crowbars on the floor, and there were pistols stuck and clipped into the ceiling where a barnacle should be.
This isn't part of the mod, is it?
It is. I decided to make some small little silly changes like that to keep things interesting when during periods where there wasn't much dialogue. That being said, I regret turning the barnacles into pistols - this makes them hard to see. I intend on removing that feature if I ever get around to updating.
Thank you for the response. And yeah, the barnacles as pistols was probably not a good choice, as some of them are entirely above the ceiling and thus are immune to damage.
It's an ok change, I just wish there was indication of that in the mod description...
Noted. I did indicate in the file description that I put in "some random model/sound changes to keep things interesting in periods without much dialogue," but I can understand how you'd still be confused.
never mind
Yes
Can this work on sven coop?
Honestly, I'm not sure. The youtube channel "Deadwater Gaming" appears to have done it mostly successfully (though most of the HECU and Vox lines don't seem to work). I think just dumping the resources of my mod into the Sven Coop folder *might* work, but I would not recommend doing it since it might break other stuff in the process.
I saw the video and I wanted to know because one of the players used a scientist deathmatch model that isn't in Sven coop so I thought it may be a half-life/opposing force deathmatch coop mod (I played a lot of dm) that I found on a deathmatch server a while ago. Yet again when he looks at NPCs it says their health and name.
Yeah, plus the UI looks exactly like Sven Coop's. Maybe it's a custom playermodel? I have no idea.
weird when i start the game it says in the console unknown command vmodenable am i doing something wrong?
It says that in the console for me as well... not sure what it means. But honestly, I've always gotten that message, even way before starting this project, so I'm sure you're fine.
thanks for responding but it wasnt translated either nothing really looked different do i have to start a new game?
never mind it started working again after i downloaded a model for otis
Ight so, when I put it in the Valve folder then launch it nothing changes? HD models are off, I restarted steam. What am I doing wrong?
Make sure to put the contents of "HL GTE" (models, sounds, resources, etc) into the Valve folder, not the "HL GTE" folder itself.
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Is it possible to play this with Sven Co-op, if so, How?
It is. I have seen one YouTuber and one Twitch streamer play Sven Coop with this enabled. Sadly, I'm not entirely sure how they got this working. If you were to just dump all of the files into the Sven Coop folder, it's *probably* work, but it would cause a lot of other mods to break. Deadwater Gaming on Youtube might have an answer for you.
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so i'm new to mods and stuff and i need help installing this because i can't find anything that tells me how to install this mod that works
edit: i saw the txt file in the zip but when i tried to put the files in the valve folder it gave me a fatal error.
Hmm, what do you mean by fatal error?
how do you uninstall it?
Delete the valve folder, uninstall it on Steam, then reinstall Half-Life.
or just verify integrity of game files