Filling in the gaps of the original and much more. Extend, expand, improve.

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Report RSS Sector D, Secure access area (view original)
Sector D, Secure access area
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23-down
23-down - - 3,558 comments

Brilliant once again. Viewing this in full screen though I notice immensely how pixel like the wooden box, pcv texture and some walls are. I hope you folks will work with func_detail. Either that or some of the textures might require a minor AI upscaling to compensate. the PCV Box for instance looks larger than the snack machine and the npcs. That appears wrong.

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DaKashi Creator
DaKashi - - 204 comments

We like the pixelated look, there's no need for upscaling. Whoever wants to play the game filtered is free to do so.

And for sure! Optimization is very high priority for us.

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23-down
23-down - - 3,558 comments

DaKashi sounds good and fair enough. :)

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wolfprince1
wolfprince1 - - 274 comments

Oh, I like this one

Was that PVC charger always there or did the marines bring it in? It seems like a heavy thing to lug around, or maybe Black Mesa had their own stash of PCVs for some reason

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TheUplinkExperiment
TheUplinkExperiment - - 15 comments

This is a bit weird of a thing to wonder but I wonder if we'll be able to interrupt that execution before the scientist gets killed, idk why that was the first thing to come to my head when seeing this.

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Description

With Level 2 and Level 3 of the Sector D Storage Facility overtaken by the H.E.C.U., the Black Mesa personnel found themselves trapped with those they considered to be their saviours.
Chapter: We've Got Hostiles.
This is an original area added by Extended that doesn't exist in vanilla.