What is that place?! It almost looks as this could be near the Central transit hub.. The only thing missing here are the numerous tram and train lines... Hmm
Anyway this looks so confusing - so amazing too. I don't know what to say.. It looks cool - it looks weird - it looks odd, but it certainly looks brilliant.
Fantastic work but what is it it? We're dying for an answer here.. :D
This area links the underground road network to the massive surface freight elevator (off camera to the right)! You will be seeing plenty of rail lines before you reach this area. This elevator might let the player reach the surface if all goes well...
I really wanted to have more damage to the area and more vehicles, but this is really pushing the entity limits (I am just using vanilla HL with Spirit of Half-Life). There are a few rooms in the upper area too, and two large ventilation shafts off in various directions - plus a few large scale scripted moments I can't wait for people to see. After I spent ages on this map I vowed to not make another as large!
omg...
holy ****, this just gets better and better.
This is... well.. what the... how...
I am completely speecless.
Oh and Barnaby is in that room in the middle, right of the elavator ;) .
Quite a view he has.
What is that place?! It almost looks as this could be near the Central transit hub.. The only thing missing here are the numerous tram and train lines... Hmm
Anyway this looks so confusing - so amazing too. I don't know what to say.. It looks cool - it looks weird - it looks odd, but it certainly looks brilliant.
Fantastic work but what is it it? We're dying for an answer here.. :D
This area links the underground road network to the massive surface freight elevator (off camera to the right)! You will be seeing plenty of rail lines before you reach this area. This elevator might let the player reach the surface if all goes well...
Truly stunning, holy hell
Oh my my... My jaw dropped. Absolutely stellar mapping.
That wrecked bridge is the ****. I love it.
I really wanted to have more damage to the area and more vehicles, but this is really pushing the entity limits (I am just using vanilla HL with Spirit of Half-Life). There are a few rooms in the upper area too, and two large ventilation shafts off in various directions - plus a few large scale scripted moments I can't wait for people to see. After I spent ages on this map I vowed to not make another as large!
If you need to you can push the ent limits further by upping the edicts allowed.
edit: shot looks awesome by the way!
Well now
this is more than epic.
No words