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Half-Life Chess is planned to be a full-blown chess playing system on the Half-Life 2 engine. Breakdown of planned features: - Battle Chess. Pieces will move and attack each other when you capture. - Ranking. Players will be ranked with a standard chess ranking system. Beat an opponent and your rank is raised. - Clock. A standard chess clock will be available. - AI. Players can battle it over the internet or test their skill against the AI (which will be an open-source plugin, so that others can write their own chess-playing bot.) - Variants. Players can play regular chess, or any number of variants, like Crazyhouse, Bughouse or blind chess. You can see the current changelog here: it is updated every time I release a new internal alpha to my crew. If you want to get involved, most of the development action goes on in #hlc on irc.gamesurge.net

Pawn Select
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SilentSounD
SilentSounD - - 6 comments

Please note that this level is only an alpha... RAD was not run on this level.. so the lighting is awfull.. and i plan on changing a few things.. :D

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Vino Author
Vino - - 132 comments

Heh, there's SilentSound defending his map :P
It really is a beautiful map. We only need some medieval models for it!!

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Description

As you can see here, the white pawn (a scientist)
has been selected by the player. The available
moves for him are highlighted on the board.
Selecting a piece is as simple as pointing your
crosshair at it and clicking attack. Moving a
piece is as simple as selecting the square you
wish to move the piece to. In the background you
can see the piece selection for the white set,
marine grunt as rook, assassin as knight, barney
as bishop, gman as king and poor Gordon as queen,
doing the gman's bidding.