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Half-Life Chess is planned to be a full-blown chess playing system on the Half-Life 2 engine. Breakdown of planned features: - Battle Chess. Pieces will move and attack each other when you capture. - Ranking. Players will be ranked with a standard chess ranking system. Beat an opponent and your rank is raised. - Clock. A standard chess clock will be available. - AI. Players can battle it over the internet or test their skill against the AI (which will be an open-source plugin, so that others can write their own chess-playing bot.) - Variants. Players can play regular chess, or any number of variants, like Crazyhouse, Bughouse or blind chess. You can see the current changelog here: it is updated every time I release a new internal alpha to my crew. If you want to get involved, most of the development action goes on in #hlc on irc.gamesurge.net

Add media Report RSS Barney Shoots! Barney Scores! (view original)
Barney Shoots! Barney Scores!
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Description

Barney has been trained to shoot at enemies he
attacks. This action is not hard-coded into the
game, but rather it is specified by an independant
lua script which is loaded at runtime. So, it
would be a simple edit of this script to have
Barney yell the poor alien to death instead. Go
Barney!

Also notice the new chess clock in the bottom
left corner. This hud was graciously coded by
SilentSound!