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You're Aleksey Bogdanovich, a soldier in the 106th Guards Airborne Division in Russia. The United States and Russia have been in a war for 3 years. You've been sent on a mission with 8 other soldiers to check on a disturbance in the wilderness around Tula. Before you know it, you were hit by something that fell out of the sky. Your helicopter is going down. You hear the pilot say, "Mayday, Mayday Альфа(Alpha)-32 is going down.", and then, you crash. You wake up, and find out that you are the only survivor in the helicopter crash, but your not alone...
Here's the current iteration of the OC-14. Still have more work to do on it, but it's getting there.
I always said Half Life could use more bullpups and the Groza fits local wise. Can't wait to see it looks like animated and with textures.
silencer looks a bit too large in my opinion, dunno if it actually looks like that irl. but besides that it is pretty nice
standart ak silencer which is also used on groza
Img523.imageshack.us
That's actually what the silencer looks like - Img0.liveinternet.ru
Kind of a silly-big silencer, but this thing shoots full on 7.62x39mm rounds, so it kind of makes some sense that it would need a huge suppressor to mask that big of a round.
At the moment, it looks like we're not going to end up using the silencer in the game. I kind of like it, but it does look a little silly.
Just finished up the bolt, all that's left is the little doodad behind the sight rail on the body of the gun. Can't seem to find any good reference images of it, but it's going to be right in the middle of your screen in-game, so I am not going to improvise. The only other game model I've seen of the OC-14 shows it as kind of a floating sight rail jutting behind the actual sight rail, which is definitely not what it is. It looks like it's the part that holds the top half of the gun to the bottom when you open it for cleaning.
Other than that, all that's left is optimization and murdering any remaining n-gons. Kind of a complicated mesh, so I'm probably going to have to chunk it and optimize the parts, then re-assemble.