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Half-Life 2: Dark Legacy is a Half-Life 2: Episode Two modification set for release in 2012. You play as Darren Vanguard, a Resistance member who, like many others, are occupying a Bunker built sometime before the Seven Hour War somewhere in the Eastern European Outlands. You, along with nearly all of the Resistance, have heard rumors of a weapon built during the Seven Hours of Humanity's Fall, which was to have been used to drive your oppressive overlords, The Combine, off of Earth. However, the scientists have either been killed, or turned into one of them...

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BillionLioe
BillionLioe Apr 2 2012, 4:28am says:

The wall texture seems sort of repetitive...
Maybe increase the scale?

+3 votes     reply to comment
Coppermantis
Coppermantis Apr 2 2012, 5:17pm replied:

I would personally reccomend splitting the wall into top/bottom halves and having each be a different texture, preferably two that look good with each other. Making it a single, increased scale texture would still be repetetive and low-res to boot.

+3 votes     reply to comment
soufmeister
soufmeister Apr 9 2012, 6:53pm says:

thats some nice displacement youve got going over there.

+2 votes     reply to comment
Night-Fury
Night-Fury May 13 2012, 10:06pm says:

Displacements need a lot of work. Terrain in reality doesnt have spikes on it. And the textures are... Well... The obvious.

+1 vote     reply to comment
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Description

Yell at me, saying I need more props.

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Concept
Date
Apr 1st, 2012
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1280×800
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