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Half-Life 2: Dark Legacy is a Half-Life 2: Episode Two modification set for release in 2012. You play as Darren Vanguard, a Resistance member who, like many others, are occupying a Bunker built sometime before the Seven Hour War somewhere in the Eastern European Outlands. You, along with nearly all of the Resistance, have heard rumors of a weapon built during the Seven Hours of Humanity's Fall, which was to have been used to drive your oppressive overlords, The Combine, off of Earth. However, the scientists have either been killed, or turned into one of them...
In Chapter 2, the player is tasked with retrieving "the weapon", deep inside the silo.
Good ceiling rafters, but the lightning is strange. Instead of grey/whitish, you should make it a light/bright blueish-grey to signify 'industrial' areas. Also work on more props(crates, storage, tools, machinery), geometry detail(ceiling supports, wall braces, pillars), and throw in some more decals(logos/signs of industry, warning signs, CAUTION signs).
Use the light_spot entity with a low brightness light entity for illuminating the light source. Make sure your lights aren't white, make them slightly yellow for regular bulbs and blue-grey for fluorescent and high power bulbs.
I think the lighting looks decent, but I suppose you should change the color slightly to give it a hint of blue or yellow.
Try using a light_spot with about 450 brightness combined with a very dim light right under the prop with about 25-50 brightness.
A combination of light and light_spot coming from the same light prop can prove very good sometimes, but in some cases its just plain buggy or bad.
whoa, don't forget to mention the always useful point_spotlight entity! Those would make a major improvement in this scene.