This mod also includes:
* Alt-Fire for most weapons (also added an alt-fire keybind option in the mainmenu)
* TheRealSceneGraphManager's excellent Chromatic Dispersion Special FX shader
* Some new fonts for guis
* Custom HUD
* Bossbar! (now when you face a boss, the bossbar will appear on the HUD so you can
know exactly how much health does the boss have)
* Some tweaked D3 and D3XP maps for the bossbar feature to work
* Increased player's health, armor and maximum ammo limit
* Player can absorb 5 instead of 3 souls for the artifact
* Everlasting decals (bloodsplats, bulletholes, etc-)
* Everlasting brass (ejected brass does not disappear)
* Some additional custom sounds
* New intro screen

DEVELOPER'S IMPORTANT NOTE: This mod requires Resurrection of Evil and 1.3 patch
in order to work! (Patch 1.3 only! Recently when I tried running this mod along with
1.3.1 patch the mod couldn't load! Instead, it crashed with a message "Wrong Game
DLL API version.")
Also, the autoexec.cfg file (supplied in this mod) is needed for the mod to work!

============================================================

WEAPON CHANGES:

* Grabber
No alt-fire, new textures, has new sounds, new angle, removed the warp effect when
holding the object, grabber can hold objects pretty long due to the cvar change
entered in the autoexec.cfg file (you can still add new entries in this .cfg file,
just don't modify the existing cvars (namely: g_grabberHoldSeconds 100000000,
g_grabberEnableShake 0, and g_grabberRandomMotion 0 ) ).

* Fists
New sounds
Primary fire: left arm punch
Alt-Fire: right arm punch

* Pistol
Has new sounds, new texture and new angle
Primary fire: semi-auto shot (to shoot again, press LMB again)
Alt-Fire: 6 bullet burst shot

* Shotgun
Custom sounds, attached flashlight, no pump action (exept when reloading),
clip size 10 and tweaked texture
Primary fire: semi-auto shot (to shoot again, press LMB again)
Alt-Fire: launches several bouncing projectiles with bigger damage, can be used for
firing around corners

* Double Barrel Shotgun
Tweaked sounds a bit and attached flashlight
Primary fire: fires one shell at the time with a tighter spread (now you can fire
this baby twice in a row :) )
Alt-Fire: fires both shells at the same time with a bit wider spread

* Machinegun
Tweaked sounds, also attached a flashlight to it, clip size is 80, new texture
Primary fire: standard shot with a low spread, moderate firerate
Alt-Fire: faster firerate with a wider spread

* Chaingun
New sounds, new gui, faster firerate, continuous fire (no need to reload),
no alt-fire (yet, I'm still looking for some evil inspiration *muhahaha* )

* Grenades
Custom explosion particle effect, tweaked sounds a bit, added a new animation
Quick throw: drops a proximity mine which can be detonated using the RELOAD key
Longer throw: throws a grenade that explodes on impact
Alt-Throw: throws a homing (guided, for that matter) grenade which will explode at
the nearest enemy

* Plasma Rifle
New gui, tweaked textures, clip size 100, new angle
Primary fire: standard rapid fire at high rate
Alt-Fire: launches a group of more powerful projectiles at wide spread, sorta like a
plasma shotgun :) (watch out as it utilizes slightly more ammo!)

* Rocket Launcher
Tweaked textures, new sounds, custom explosion particle effect and a new angle
Primary fire: standard issue rocket
Alt-Fire: launches a grenade that will explode after a few seconds (sorta like a
grenade launcher from Quake4)

* BFG-9000
New texture, tweaked reload animation, new sounds, clip size 8, you can now hold the
trigger a few seconds longer (4 seconds is good, but 5 is not really recommended).
Primary fire: just like the old bfg, a projectile which damages nearby enemies and
explodes on impact, only with a changed color of a projectile itself
Alt-Fire: DON'T FIRE THIS TOO CLOSE TO YOURSELF! Alt-fire is a powerful electrical
discharge that will most likely kill everyone in the close radius of its blastpoint,
use caution!

* Chainsaw
This mod also includes the chainsaw! >:D
Attached a light to it so you can see what monster you are bone-chopping!

* Artifact
New sounds, tweaked anims, hell-time lasts longer, artifact can now absorb up to 5
instead of just 3 souls

--------
Thank you and Happy fragging!

Gunman

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Yes! It's finally done.
A Doom 3: RoE mod many have anticipated for so long will be coming October 3rd 2008!

From the readme.txt:

readme.txt wrote:
================================================================

Title: Gunman's Mod
Description: Weapons mod for Doom3: Resurrection of Evil
Author: Branislav "Gunman" Jovanovich
Filename: gunman_mod_v1.zip
Version: 1.0
Date completed: September 14th 2008.
Official release date: October 3rd 2008.
Contact: gunman-productions AT hotmail.com

================================================================

This mod also includes:
* Alt-Fire for most weapons (also added an alt-fire keybind option in the mainmenu)
* TheRealSceneGraphManager's excellent Chromatic Dispersion Special FX shader
* Some new fonts for guis
* Custom HUD
* Bossbar! (now when you face a boss, the bossbar will appear on the HUD so you can
know exactly how much health does the boss have)
* Some tweaked D3 and D3XP maps for the bossbar feature to work
* Increased player's health, armor and maximum ammo limit
* Player can absorb 5 instead of 3 souls for the artifact
* Everlasting decals (bloodsplats, bulletholes, etc-)
* Everlasting brass (ejected brass does not disappear)
* Some additional custom sounds
* New intro screen

================================================================

DEVELOPER'S IMPORTANT NOTE: This mod requires Resurrection of Evil and 1.3 patch
in order to work! (Patch 1.3 only! Recently when I tried running this mod along with
1.3.1 patch the mod couldn't load! Instead, it crashed with a message "Wrong Game
DLL API version.")
Also, the autoexec.cfg file (supplied in this mod) is needed for the mod to work!

================================================================

Install & play: Extract all files to your Doom3 directory (not base nor d3xp!),
run via supplied gunman_mod.bat file (found in the gunman_mod directory) and have fun!
Uninstall: Delete gunman_mod directory, simple as that! :)

================================================================

WEAPON CHANGES:

* Grabber
No alt-fire, new textures, has new sounds, new angle, removed the warp effect when
holding the object, grabber can hold objects pretty long due to the cvar change
entered in the autoexec.cfg file (you can still add new entries in this .cfg file,
just don't modify the existing cvars (namely: g_grabberHoldSeconds 100000000,
g_grabberEnableShake 0, and g_grabberRandomMotion 0 ) ).

* Fists
New sounds
Primary fire: left arm punch
Alt-Fire: right arm punch

* Pistol
Has new sounds, new texture and new angle
Primary fire: semi-auto shot (to shoot again, press LMB again)
Alt-Fire: 6 bullet burst shot

* Shotgun
Custom sounds, attached flashlight, no pump action (exept when reloading),
clip size 10 and tweaked texture
Primary fire: semi-auto shot (to shoot again, press LMB again)
Alt-Fire: launches several bouncing projectiles with bigger damage, can be used for
firing around corners

* Double Barrel Shotgun
Tweaked sounds a bit and attached flashlight
Primary fire: fires one shell at the time with a tighter spread (now you can fire
this baby twice in a row :) )
Alt-Fire: fires both shells at the same time with a bit wider spread

* Machinegun
Tweaked sounds, also attached a flashlight to it, clip size is 80, new texture
Primary fire: standard shot with a low spread, moderate firerate
Alt-Fire: faster firerate with a wider spread

* Chaingun
New sounds, new gui, faster firerate, continuous fire (no need to reload),
no alt-fire (yet, I'm still looking for some evil inspiration *muhahaha* )

* Grenades
Custom explosion particle effect, tweaked sounds a bit, added a new animation
Quick throw: drops a proximity mine which can be detonated using the RELOAD key
(Beware, if you approach the thrown proximity mine too close it will explode in
your face, causing you to lose some of your health! So be careful where you throw it)
Longer throw: throws a grenade that explodes on impact
Alt-Throw: throws a homing (guided, for that matter) grenade which will explode at
the nearest enemy

* Plasma Rifle
New gui, tweaked textures, clip size 100, new angle
Primary fire: standard rapid fire at high rate
Alt-Fire: launches a group of more powerful projectiles at wide spread, sorta like a
plasma shotgun :) (watch out as it utilizes slightly more ammo!)

* Rocket Launcher
Tweaked textures, new sounds, custom explosion particle effect and a new angle
Primary fire: standard issue rocket
Alt-Fire: launches a grenade that will explode after a few seconds (sorta like a
grenade launcher from Quake4)

* BFG-9000
New texture, tweaked reload animation, new sounds, clip size 8, you can now hold the
trigger a few seconds longer (4 seconds is good, but 5 is not really recommended).
Primary fire: just like the old bfg, a projectile which damages nearby enemies and
explodes on impact, only with a changed color of a projectile itself
Alt-Fire: DON'T FIRE THIS TOO CLOSE TO YOURSELF! Alt-fire is a powerful electrical
discharge that will most likely kill everyone in the close radius of its blastpoint,
use caution!

* Chainsaw
This mod also includes the chainsaw! >:D
Attached a light to it so you can see what monster you are bone-chopping!

* Artifact
New sounds, tweaked anims, hell-time lasts longer, artifact can now absorb up to 5
instead of just 3 souls

================================================================

HISTORY:

v1.0 - First official release

================================================================

LEGAL STUFF:

You may NOT distribute this mod for any profit gain without my clearance.
(If you were to distribute this mod for any commercial purpose, then contact me first!)
You MAY distribute this mod on any form of digital media (CD, DVD, USB, etc-) as long
as it's free of any charge and as long as this readme file is intact.
You may NOT use the custom hud and all the hud's features (custom textures and sounds)
for your own projects.
But, You MAY use other customized stuff from this mod as a base for your own mod (as
long as you give me credit where needed).

================================================================

KNOWN BUGS:

- Some weapons when pointed at enemies can still trigger them, even tho the enemies
haven't been looking directly at the player.
- When BFG overcharges, it explodes but it does not inflict any self-damage.
- When you try to select the Chaingun using the standard [5] key, the player will switch
to plasma gun instead (for no reason).

Please report all other bugs in this mod to the mailaddy provided above (along with a
screenshot (if possible) showcasing the problem).

================================================================

CREDITS:

As_@$_1
for Carnage Mod (original found at www.brokenworldz.fb.bz)
Faiakes
for Faiakes RoE-Extended 1.3 (doom3.gamefront.com/file/;43024) Gunman's Mod is
actually based on Faiakes' Mod, so big shout out to Faiakes (and As_@$_1)
TheRealSceneGraphManager
for excellent Chromatic Dispersion Special FX
Doom3World.org
the greatest community around. ;)
Special thanks goes to Dafama2k7
for his patient waiting for this mod to be released to the public :D
idSoftware
for making a completely mod-friendly, kick-ass idTech4 engine!
And everyone else for downloading and playing my mod!

================================================================

Thank you and Happy fragging!

Gunman

================================================================


The mod is right now ready for play-testing, so if anyone is interested just drop me an email to gunman-productions@hotmail.com to apply.

Please note that there's no hurry, the play-testers don't need to finish their testing before the release date, just take your time! After I gather up feedback from the testers, I will release an update after the first official release.

Be ready, 'cause Gunman's Mod is finally coming!

Cheers,
Gunman

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Gunman's Mod (1.06 Patch)

Gunman's Mod (1.06 Patch)

Patch 5 comments

A 1.06 Patch for Doom 3: RoE modification Gunman's Mod.

Gunman's Mod v1.05 (Full version)

Gunman's Mod v1.05 (Full version)

Full Version 1 comment

Doom 3: Resurrection of Evil singleplayer modification.

Post comment Comments  (0 - 10 of 20)
Dafama2k7
Dafama2k7 - - 156 comments

Also, here it is the GUNMAN's D3 base full version too, for D3 v1.3.1...:

Dropbox.com

Let me know if it works good, please.

Reply Good karma Bad karma+1 vote
Dafama2k7
Dafama2k7 - - 156 comments

This is the RoE version of GUNMAN's mod that has some bug fixes and is now compatible with DLL v1.3.1, get it here...:

Dropbox.com

And let me know how well it works.

Soon the D3 Base version...

Reply Good karma Bad karma+1 vote
Rhalf
Rhalf - - 17 comments

You can't get the grabber and the shotgun's alt-fire only shoots once

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BaRnY4655
BaRnY4655 - - 1 comments

if anyone tried this & its legit please let me know

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TheMrBenpulido
TheMrBenpulido - - 135 comments

wrong game dll api version i cant fix this help! :(

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TheMrBenpulido
TheMrBenpulido - - 135 comments

I cant play your mod!
i got this error:
I have doom 3 1.3.1 and expansion
i dont undestand :(
please help!

Initializing scripts
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: Error: file script/doom_events.script, line 752: Unknown event 'ammoAvailable2'

********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL

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Deetex
Deetex - - 20 comments

I have a suggestion for the Chaingun's alt-fire, if reasonably practical...
Spinning up the barrels and loading up a bullet in each(as pre-charge), then releasing those barrels simultaneously like a Metal-Storm type weapon.

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TheUnbeholden
TheUnbeholden - - 3,603 comments

If anyone wants just the semi automatic pistol and not the rest, Fileplanet.com

Reply Good karma Bad karma+2 votes
ice_trey
ice_trey - - 1,106 comments

one day i might throw together all the custom sounds into one big pk4, but geez so much work rewriting the custom soundshaders so theyll work with vanilla doom, well see what happens :)

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JustBarney
JustBarney - - 244 comments

This mod, like many others, will NEVER be fixed for 1.31

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