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2010 UPDATE - NO LONGER DEAD!
After getting permission from PhenXDesign, I have started this project back up with my studio
(Nuclear Mind Studios) - Go to the new Gunman: Reloaded URL !!!:
And if you are interested in helping, here is the jobs page! :
If you have any more Questions please E-Mail me at:
This mod will be a remake of the great Gunman Chronicles :
Gunman Chronicles is a futuristic first-person shooter computer game using the Half-Life game engine. It was originally planned as a total conversion for Quake; it then switched games to Quake II, followed by another switch to Half-Life, before being spotted by Valve Software and released as a stand-alone retail product in 2000. In the game you will play as Major Archer, a soldier who once left his commanding officer on a planet believing him to be dead.
Despite being set in a futuristic science fiction environment it was intended to have a Western-style feel to it. Notably, most of the weapons have different firing modes and some can be upgraded with add-ons: for example, the laser pistol can be fired in pulse, charge, and rapid modes, and an add-on allows the player to charge up shots or use a telescopic sight. The game also features the M.U.L.E, which is a rocket launcher with 11 different customizations.
Official Website Coming soon (2010)
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Hello Everyone, our team has been talking internally, and we are seriously considering changing the name of the project (Sigh, yes, again). Although an understandably annoying turn of events, this is nevertheless critical to the way people view our mod. I'll admit, some of our goals are pretty ambitious, and if we are ever live up to them, we have to have a name far less cliche than 'Gunman: Reloaded'. Although I am generally fond of that name, I don't think anyone in the team, myself included, believes it sells. What next, Gunman: Revolutions? What we have in mind, is "The Gunman". Any thoughts?
We have recently all come back from our developmental break, and are resuming major development. We have acquired two new members, an animator and a mapper, and development is generally flowing smoothly. I'm sure its no news to anyone that we prefer to keep almost 90% of our development cycle confidential, which is the primary reason for our lack of publically circulated media. Aww, what the hell, here's some Alpha Wild West shots :D (Remember: This is very, very early alpha, nothing major)
Now don't get your panties in a knot, this is very early stuff. I might also add a Soundtrack fragment soon. Don't expect much, I don't want to spoil anything :)
As usual, we are looking for help in all fields and more, mapping, coding, animating, concept art, texture art, voice acting, writing, sound design and more, so if you believe you can help us in any way, email: firstname.lastname@example.org, or add me on Skype: 'alex-nuke'.
Alex (Nuclear Mind)