Gundam Universe a Quake III TC spanning all of the Gundam serieses.

Report RSS Gundam Universe Version 1.0 Released!

The highly anticipated Total Conversion for Quake III Arena spanning the entire Gundam Universe is now finally released after almost 8 years of on but mostly off production!

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Well... This is the news that you guys have been waiting for... Its certainly the day that I have been dreaming for ever since I was just a young teen envisioning about the creation and development of a Gundam Total Conversion for Quake III Arena spanning the entire Gundam Universe.

Its been a wild ride but let's get this party started, shall we?!

For over 7 years, Gundam Universe has been in production. And today is the day that it is finally released. After several announcements of its release within the past few months, its finally happened. I hope you guys will enjoy something that myself and the team have worked our hearts and souls out on just for you.

The features list for Release 1.0 is quite extensive and must say is drool worthy so get ready to buckkle your seatbelts because the list is pretty long:

- Fully customized in-game and main menu systems.

- Unique music created exclusively by Sindustry our Music engineer and sounds either ripped from the serieses themselves or created from our Sound Engineers, airon16 and Sup.

- Unique media (models, maps, graphics, textures, etc.) created from our Modellers, texture designers and Level Designers. Boost and dust graphics, etc. There are too many to list so you'll just have to discover all of the beautiful detail after playing it extensively! =)

- The playable Mobile Suits presented in the 1st release are as follows (each with its own unique stats in terms of energy consumption rate, energy value, armour (health), boost speed and weapons):

-RX-78-2 Gundam (Default model)
-NT-1 Alex
-MS07 B Gouf
-Gelgoog Marine Commander Type
-Gundam Double X
-EZ-8
-Hyaku Shiki
-Sandrock Custom
-GP-01 FB
-Zaku II
-Super Gundam

- Very extensive code with specific elements (In detail below):

- Fully integrated Boost system that mimics how it is from the anime serieses. Hold space bar and hold a direction down in order to boost in that direction. Hold space bar down while in mid-air and you can even hover in order to track down a target. Hold space bar and the boost jump button at the same time in order to go straight up.

- Beam sabre system that isn't fully complete but has a unique target lockon system that makes it easy and fun to fight with melee based weapons (specifically the beam sabre). Press r to toggle on and off the lock-on system on a desired target while having your melee weapon out in order to lock on. You Must be in a certain range and stay within this specified range in order keep the lock-on system active.

- Unique stats and weapons for each suit based on their armour (health), energy level, energy consumption rate, boost speed, and suit specific weapons. Not all weapons were included for each suit though, as many overlapped each other (For example, the beam sabre was kept for the RX-78 but not its Hyper Hammer). The suits' statistics can be compared with each other within the Mobile Suit Select Screen (excluding the Special Move rating, which is not relevant for this release).

- Radar system that tracks both enemy and ally targets.

- Fully integrated HUD systems with different designs. There are 2 variations of the first person HUD cockpit view depending on the suit selected. The 3rd person HUD is the same for every suit.

- Shield blocking system that reduces damage upon oncoming projectiles. Press and hold w in order to raise your shield and reduce the damage taken from projectiles. Remember only utilize this as a last resort... In other words, only use this tactic if your legs are blown off and you have run out of energy, as you will still take quite a bit of damage even after raising your suit's shield if it has one.

- Fully functional locational damage system that can be utilized strategically while in a battle. Target your enemy's legs in order to immobolize your target from walking (and he/she must boost and use up energy in order to move), target the enemy's head to blow it off and blur your target's vision or simply target your enemy's torso in order to destroy him/her! When sparks start to fly out from your enemy's torso, you'll know that his/her Mobile suit is just about to be destroyed so go in for the kill!

- Spark and electrical effects when you are heavily damaged or dead.

- Vulcan system for each suit to knock back your target whilst in a battle. Press and hold e in order to utilize your vulcans.

- Specific Game modes:

Death Match - Standard Quake III Mode

Team Death Match - Standard Quake III Mode

Capture the Flag - Standard Quake III Mode

Tournament - Standard Quake III Mode

Last Mech Standing - This mode is played in a free for all, every mecha for itself situation. The last player left alive wins that round and then all the players enter the game once more and start again. The victor is usually the player who won the most rounds in a set timelimit.

Last Team Standing/Team Last Mech Standing - A team based version of the mode above, with the team to utterly destroy the other winning the round.

Massacre - This game mode is a deathmatch variation geared towards representing the battles that typify the Gundam animes. One side is composed of players in Gundam Mobile Suits, the other populated by players in mass produced Suits such as the Leo or the Zaku. The mass produced team will be restricted by the game to have at least double the number of players present compared to those on the Gundam team. Normal deathmatch then ensues.

In order to play these game modes since they cannot be seen in the Join server and Start server menu pages, type: /g_gametype # in your console BEFORE you start a new server, which you MUST do in the console as well with the following command: /map gu_mapname

joingametypes {
{ "Free For All" 0 }
{ "Tournament" 1 }
{ "Last Mech Standing" 3 }
{ "Team Deathmatch" 4 }
{ "Massacre" 5 }
{ "Last Team Standing" 6 }
{ "Capture the Flag" 9 }

Gundam Universe Release 1.0 Screenshots:







So come visit the Gundam Universe website today to grab the first official release of this epic Total Conversion!

See you guys out on the battlefield!

Post comment Comments
Smoth
Smoth - - 1,098 comments

Good **** sup, I will try it out. I have been working on a gundam RTS. I have many good models, they have no animations that are applicable in quak3 but I would be more then happy to share my work with you guys.

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NightSage
NightSage - - 644 comments

Holy mother of christ its FIIIINALLY out!?!?!

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razorb
razorb - - 500 comments

ahah **** forgot i was even following this mod :D congrats guys ! will go check it out soon

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leilei
leilei - - 5,721 comments

about time!

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Domipheus
Domipheus - - 85 comments

Looks great!

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Jam3s007
Jam3s007 - - 1,217 comments

Still need a .zip file so i can play on my mac, and i cant use fileplanet.

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NightSage
NightSage - - 644 comments

anyone know of a good way to get quake III back untll they release this mod as a standalone (if they can/want to)

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Pichet_Goulu
Pichet_Goulu - - 1 comments

i can't register on the forum ... anyone could post the download link ?

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c4Menace
c4Menace - - 135 comments

get this stand-alone!

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leilei
leilei - - 5,721 comments

You can't standalone Quake3SDK derived code.

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Sup Author
Sup - - 25 comments

Pichet_Goulu: I changed it so that you don't have to confirm your account through your email to view the boards. Now you can view the boards and get the links.

However, with that said, you must confirm your email account in order to post on the forums.

pvt.Johnson - I'll try to upload the .rar file of GU to File Front and Moddb later on...

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Treg_Aichi
Treg_Aichi - - 2 comments

Were you to make this stand-alone, I would be forever greatful. I love both Quake and Gundam, both together is heaven and I would hate to give one up to play the other.

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Leonardo-DiVinci
Leonardo-DiVinci - - 378 comments

Gundam Universe, man I remember back when we talked about this...2003? I'm glad to see it out though. I will definitely check this out. Lots of work than expected has gone into it seems. Nice job!

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INtense! Staff
INtense! - - 4,100 comments

I was unable to register too "my email is unreachable" apparently.

Should get this file on ModDB - let me know if you require assistance doing so

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Sup Author
Sup - - 25 comments

Hmm.. Don't worry about that message that it says its unreachable during registration. Its actually wrong and the forums will send you an email despite what it says.

Plus you don't have to confirm your account to view the boards anymore so no worries.

I will host this on Moddb soon though, thanks for the advice.

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INtense! Staff
INtense! - - 4,100 comments

I did ignore the message, but then when I click register it says "Bad email" and I don't receive anything. My email addresses work I tried 2 different ones.

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Smoth
Smoth - - 1,098 comments

I was really upset, I tried it and in between crashes and the really glitchy weapons I didn't have too much fun. Maybe I did something wrong but it was really weird.

To those trying it out, DO make a batch file to run the mod, otherwise things will really go awry. The flight mechanism isn't as bad as the readme describes, you can use back and look down to fly up. Some mechs do have odd things like floating projectiles. Also the mech selection menu thing-e needs some work.

I wouldn't call this version 1.0 as it was very feature incomplete but it gives a GREAT look at what there were able to do.

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Hanzie
Hanzie - - 208 comments

Congrats with the release!
Iron out some bugs and the game is better then the bandai stuff :-)

Here is a link for the lazy people:
Files.gamefront.com

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Arxae
Arxae - - 718 comments

does it has bots? :o
stupid no internet on my room -_-

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Soulseker
Soulseker - - 137 comments

Too bad that it needs a bought quake3 ?

or will it work with openarena too ?

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