When a squad of rebels find themselves trapped under the ruins of City 17, they believed that their rescue would be a simple matter. A skirmish with an Overwatch scouting party, however, quickly escalates into a major battle amongst the debris, with great consequence.

Post news Report RSS I'm not dead yet

While there won't be anything new for awhile, Ground Zero isn't dead, just stalled.

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I know not many people are following this production, but for the few who are, don't worry about the lack of new content in the following week. I haven't given up, it's just that I'm the only developer at the moment, and my school is having required spring trips for a week, so I will be unable to work on this mod. Secondly, even after that, one of the recent maps has gotten corrupted, so after I return a lot of effort will go into fixing/rebuilding that as opposed to creating new content.

All in all, it's just a week, but I didn't want anyone to think that development had ceased.

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tymaxbeta
tymaxbeta - - 1,059 comments

The ninjas failed me, them I shale finish you myself...

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agent00kevin
agent00kevin - - 1,276 comments

It takes a while to generate hundreds of trackers...at least when you start off with not much to show.

No worries - some Mods go for months without an update then boom, theres something big. Most trackers wont think the Mod is dead over just one week . I actually make it a point to only release an update once per week or two weeks. Otherwise I feel like Im spamming my trackers with updates of every tiny thing. A lot of them dont like that :P

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Coppermantis Author
Coppermantis - - 175 comments

Oh, yeah, I'm still new to Moddb, so I wasn't sure how long it takes for people to think something's dead. In other places, a few days is a long time to go without new content, so I just used that as a scale.

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