Grimm Quest for the Gatherer's Key is a Hack and Slash Fantasy game with some platforming elements that leans heavily on extremely bloody and satisfying gameplay. Players can explore a huge world that often offers several different routes that lead to accomplishment. Almost every part of it is customizable to taste, not only the graphical aspects but also it's gameplay aspects.
Despite a nasty toothache that's lasted for weeks now I've managed to squeeze in some work on Hub 2, which is progressing nicely. Because of the new system for creating maps things are going much quicker than they went in my previous system for creating maps. Areas are churning out like it's an automated process, the maps nearly create themselves because of all the building blocks I have available.
Where the first three maps still relied heavily on map scripts for trap--and the accompanying elaborate script set-ups--the second hub has no map scripts at all so far. Doubtless they will come for some cinematics, but all the movers, shakers, crushers, traps and gameplay is setup from within the map editor, which makes mapping intricate traps and lock-systems for doors easy using trigger relays and a bunch of custom assets.
I've uploaded 8 new screenshots of Hub2, the ice hub.
There's still work to be done, there will be more particles to make it more dusty and cold. I'm also trying to work out a really good ice textureshader but haven't had much luck so far in that area.
Hope you enjoy the shots! And leave a message if you can!
I enjoy reading them and it motivates me to keep working on the mod. :)
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Grimm: Quest for the Gatherer's Key. We love games like Doom III that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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