Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!

DemolitionSteve says

This review may contain spoilers

4/10 - Agree (2) Disagree

The good:

First 10 minutes were appropriately ominous, and did in fact seem genuinely scary.

The sound was good and the overall atmosphere was gritty. Some of the puzzles were pretty interesting.

Animations were pretty solid, especially on the guns.

Interesting enemy types

The bad:

Enemies took way too many of the already super limited bullets, I was often forced to quicksave at every enemy so I could swing my creskinned crowbar, jump back, repeat

Some enemies were just obnoxious as ****, and their only purpose seemed to be to eat away your usually low-health. Like those walk-on-all-fours doll baby things, it was damn near impossible to kill one without it getting at least a hit off you. I think I can speak for everyone here when I say:

NOTHING IS FUN ABOUT KILLING SMALL, JUMPING, CRAWLY ENEMIES. NOBODY GETS ENJOYMENT FROM KILLING ANKLE-BITER ENEMIES, ABSOLUTELY NOBODY

The pistol hardly did jack ****, the SMG took a lot to kill one enemy. The cinder-block-on-a-stick thing wasn't even worth using because while winding it up, you were basically guaranteed to get overrun anyway. I don't recall even finding shotgun ammo, but SMG ammo was more plentiful than boxes of shells? wut?

It felt like half the game I was crawling through vents or helplessly smashing tons of look-alike doors to see if they'd open.

Health was non-existent, and most importantly, so was the story.

Seriously, to have a *good* horror game, the player has to have incentive, or a narrative/plot. Okay, so...Grey has some hallucination and now everyone's gone and/or turned into monsters? He still thinks going home or to the hospital is going to yield positive results in a world that apparently turned into a ghost town in a single day.

He was either severely autistic or had severe ADD. He would say how he should get home, but after murdering undead floating knife-wielding creatures, he has no comments? What in the actual ****?

Game was way too short for something in development for years.