Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!

Comr4de says

This review may contain spoilers

9/10 - Agree (2) Disagree (1)

Albeit short Grey provides Silent Hill inspired environments that gives off the restless and horrific vibe you'd expect. Although I had wished I would had been told there was iron-sights you can opt to use it ends up being quite redundant due to the fact the monsters are quite fast.

While the ingame videos are nice, I felt that they tore away from the focus of first person horror -- not in the sense that I can see my character in the environment but the fact that it stopped gameplay for a few seconds in order for me to see my character doing something, which should had only been done just in really important bits - rather than what could had been an awesome scare (I am referring to the ghost like encounters across a hallway) subtle scares like this are far more effective when a player encounters them himself, although I do understand it's hard to do when to trigger them ; I would probably use something in the lines of what Valve had done with doves in order to get the players attention, only in your situation it could be dust, your black myst or several other methods to capture the players attention to these scares instead of stopping gameplay. There were excellent other methods that gave great scares however, and even though most felt like jump scares it was still well done.

I felt there was a lot of redundancy however. The excessive amounts of melee weapons is also nice but none of them were comparable to the pipe, leaving them redundant for the player to use.

I addition I also found; and this may pertain on normal mode at least, that batteries are not only plentiful but I never truly ran out of flashlight power. It did keep me on edge hoping I wouldn't run out but it was something that I never encountered.

Overall it's a great mod, wished it was a bit longer since it was indeed very enjoyable and definitely worth your time, even with my own criticism, to give it a shot!

Excellent work guys!