Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!

DrRhubarb says

4/10 - Agree (8) Disagree (6)

When I first saw images/screenshots of GREY, I really knew that this will be something I would wait for and play on its release date.

Good things first:
It has a very nice art design, the levels are are creepy and really creative.
Stig's Voiceacting for GREY is stunning, he sounds believable. Other voice actors also do a great job.
The monster designs really reminded me of the good ol' Silent Hill days. Great job there.
The challenges are a nice addition and something not really seen that often.

But that already is all good I have to write down here.

Overall, the mod felt very unstatisfying.
The level/puzzle design was very confusing most of the times, I'm thankful that I accidently clicked some notes I would have never even noticed on my journey.

The balancing is also a huge downpoint. The weapons feel like they burst out air and you can't really tell big differences between all weapon types.

Another point that kept bugging me was the main character that had to comment every little thing, sure this is a nice thing to add, but why doesn't he comments on the first monster he meets or on other creepy/f**ked up **** that happens?

I see the direction you were trying to go there, but in the end it was all a pretty big letdown.

EDIT: I brought myself together to finish the HARD Mode, so here is what I have to say:

The Hard Mode is definately overall the way better campaign, now the normal looks even more ****** than before.
The scares were better, the mood more frightening and the puzzles more creative.
The ending was definately more satisfying, but not really that awesome either.
Most stuff you already kinda expected, but wouldn't give a **** about, hence the main game builds no connection between the player and the character.