Grandcarma is a mod for Grand theft auto based on the game Carmageddon 1 and 2. The mod features a complete new world map, built up out of Carmageddon 1 and 2 racetracks. These tracks have been put together, and the landmass between the tracks has been modelled to create a continuous landscape. The mode will also feature some of the carmageddon cars, and maybe some mission coding, thought this is still far from done.
Hi there!
it has been a while since a last update, but here are the new files for the mod.
The mod now contains;
I now still need to place some parked cars throughout the map, savepoints (but that will be a scripting issue), garages and stunt jumps...
I am currently working on a car model for the EAGLE 3, which is going nicely. I hope to put it ingame soon. Here's a preview image of the model;
Files can be downloaded over at the download section. Enjoy!
Harmalarm out
Work has been done on the mod after a long break. Objects have been placed and traffic paths are partially added
added a lot of objects and almost completed the vertex lighting
This is the second beta of my grandcarma mod. It now contains all the maps of Carmageddon, Splat pack and Carmageddon 2!
This beta version only features on map, the beaver city map. It comes with a couple of spawned cars, a garage, trees and gibs, and a trainter to get araound...
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thanks good jop
The mod is dead, I think, 'course there was no updates for an year, though....
But anyway, the mod is quite cool :)
cool
When I play, the game starts with the biggest lag I have ever experienced!!!
is that cause it's a beta?
Wow, looks awsome, though it seems like a lot of work. Good luck! :)
Yeah, I will use this place for updates more also... :) Thanks for pointing it out to the people enigmaTLOD
btw if someone htinks there's no update then he's wrong!
check Harm.toshiba-3.com for updates. There are quite big updates already released.